Recent content by kaptainkremmen

  1. kaptainkremmen

    Internet thread: Just fun!

    I am fortunate enough to have a job with a company that designs and manufactures equipment for testing vehicles. We recently started a new project for a Simulator using technology developed for F1 by Williams and I thought some of you may be interested to see how it works.
  2. kaptainkremmen

    Project BruteForce2 - IONI-based DIY DD FFB Wheel

    I agree , I think there is a slot behind the one in the Side Plate. This would also imply the bottom 'adjuster screw' has a nut on the back of it and doesn't screw into the Front Plate.
  3. kaptainkremmen

    Just bought Rfactor 2 and have some questions

    Does an XBOX360 gamepad even have FFB?
  4. kaptainkremmen

    Renault Megane Trophy v1.02 Now Available!

    Using 'Vehicle set' with a G25 I get 612 degrees... is this correct?
  5. kaptainkremmen

    Sound Problem in rfactor2

    you could try reducing this value . "Reverb Max Dist":13, "Reverb Max Dist#":"Distance from wall at which reverb drops to zero",
  6. kaptainkremmen

    Sound Problem in rfactor2

    You are :) This sounds like the in-game reverb from being close to walls. Try a more open track and see if it disappears. I get this a lot if I turn the Rear Surround up too high. There is a way to alter it in a JSON somewhere.
  7. kaptainkremmen

    Renault Megane Trophy v1.02 Now Available!

    Good News. Love the Megane. Thankyou.
  8. kaptainkremmen

    rFactor 2 Build 1052 Now Available!

    Many thanks for this latest update ISI :)
  9. kaptainkremmen

    Sound from camera location instead of car?

    Try it while pressing the look left or right buttons. With your eyes shut you should be able to tell which way you are looking.
  10. kaptainkremmen

    Sound from camera location instead of car?

    I hope it is at least the same priority as VR support as the sounds don't move with the Cockpit cam either. I use TrackIR and not having the Stereo imaging move when I look around is a pain. The Occulus guys will probably be more vocal ;)
  11. kaptainkremmen

    Graphic balls

    It is an issue with certain AA settings and the Heat Haze effect from the exhaust. You could try changing AA settings or disabling the effect in the Player.json. "Heat FX Fade Speed":30, "Heat FX Fade Speed#":"Speed at which exhaust heat effects reduce by half (0 to completely disable)",
  12. kaptainkremmen

    Guys, I'm KILLING myself on neutralizing corner exit oversteer

    Is that a Typo? Default sensitivity is 100%.
  13. kaptainkremmen

    realistic headphysics and drivers point of view

    FOV looks like my TrackIR :) https://youtu.be/BO-pfbhmru8?t=285
  14. kaptainkremmen

    Voice to engineer

    https://www.youtube.com/watch?v=RrVRVQ2rqZQ https://www.youtube.com/watch?v=upPJpFQJHdo
  15. kaptainkremmen

    Finally tried the new build

    Did they make a 4GB 560 TI ?
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