Recent content by jmarq10

  1. J

    Dallara IR18 Boost Map Issue

    Hi, So we are preparing a Indy500 event for our league, and testing prior to the next weekend race we saw the IR18 Boost Map 1/2 is race and 2/2 is qualifying map. You shouldnt be allow to use 2/2 in race and using the incar adjustment displays the message "Boost map limited to 1/2". But in...
  2. J

    [REL] rF2CarIconGenerator - Fully automated Car Skin Livery Icon generator

    Well the port was set right, but the test for imagemagick doesnt seem right I guess (i dont know what im looking at), I will try to install an older version
  3. J

    [REL] rF2CarIconGenerator - Fully automated Car Skin Livery Icon generator

    Im trying to make it work, follow every step but it doesnt do anything, yeah the screenshot is named grab_ but how im supposed to get another result? I cant write anything on the Vehicle File Name (VEH)
  4. J

    [REL] Formula Hybrid-25 by Advanced Simulation

    https://docs.google.com/document/d/189tnhMukpVpTQOoP49KTNHhLua2UjEkq/edit?tab=t.0 This is the manual, you can reach the guy for more info
  5. J

    [REL] Formula Hybrid-25 by Advanced Simulation

    I dont think its possible for rF2 to deploy automatically the ERS. FSR developed a plugin for Simhub where you can "record" a lap and the plugin using that lap as reference would press a key (the one with p2p binded) on the same zones of the track
  6. J

    Region Map for Additional car parts

    Thanks, I guess I need to learn mapping. Working with 3dsimed and a bit of Blender isnt enough for the best results.
  7. J

    Region Map for Additional car parts

    Hi there, I was testing how region map file works for a modded car. Seems like the car99_region (example name) is only affecting the material WCCARBODY. I wonder if its possible to use region maps for other partos (WCEXTRA1,2 3....) that are not affected by the main livery region map. I tried...
  8. J

    Cars lagging (mine too) issue

    Now knowing it was a problem with the purple bar (cpu) I could look for solutions and find this old thread from 2017: https://forum.studio-397.com/index.php?threads/cpu-maxed-purple-bar-full.56738/page-3#post-922929 This line on the controller.json solved the issues, purple bar inmediatly went...
  9. J

    Cars lagging (mine too) issue

    yeah I tested today and the issue is there, I can see the purple bar full
  10. J

    Cars lagging (mine too) issue

    Im my case reinstalling all the game from zero didnt solve the issues. Reducing resolution, cars visible to 6 and graphics to min helped. But now I dont know why even going to max settings and 4k doesnt reproduce it. It annoys me if its random and cant get a reason why it happens to prevent it.
  11. J

    Cars lagging (mine too) issue

    I was recording with nvidia shadowplay on that screenshot, maybe its that. Processor is i9-9900k
  12. J

    Cars lagging (mine too) issue

    Thanks, mine is looking like this when the purple bar peaks (I guess its cpu) I cant reproduce now the issue but I dont think its gone by magic, so I will keep track and testing
  13. J

    Cars lagging (mine too) issue

    This is singleplayer (names are custom drivers). It happens offline and online against real people, but I think it's more noticiable online.It happens when there are many cars on track (maybe +10) Using riva tuner I can see CPU usage is 20-30% GPU 97-99%
  14. J

    Cars lagging (mine too) issue

    Hello, Im having issues with my game when more cars are around me. They start to lag like this min 0:22, 2:02 and 2:33 My car also starts to bounce (or at least the image on screen) and ffb becomes unpredictable. I tried many things as lowering resolution, graphics to the min, closing all...
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