updated on steam. see changenote for template link
yeah, not much modding in a while. Last real job i had was Toronto for simExperience/Honda before they moved to iRacing. I still have all the...
[IMG] Yes, it is. Thanks to the free time we all have, Chris has been busy on this. Damn good job so far. Should have something soon.
I always try and use real photos for materials whenever possible for realism. Let me know if you need anything.
looks good, but honestly, it looks too clean. The walls should not look continuous, they are placed individually by lift and have lots of...
added v 1.15 to steam. let me know of any problems.
ok, new beta 1.14: https://drive.google.com/open?id=1dAXaFcy-sw8LMFbgSfS-s8eri_rFJ7ha
forgot the aux grid and teleport spots.. maybe that will fix it..
ok, if I delete my cbash cache file, it does crash, i'll investigate.
Open beta. Some people are reporting it crashes. I need error messages if so. Works fine on 2 of my steam installs....
beta version available for testing for any donation amount. (paypal is doug@idtsimulations.com) I also accept various crypto. Just need to work on...
Fixed a yellow sidewalk material, turns out since its the side of a road, it has to be named ROAD_SIDEWALK or else it shows up yellow.
fixed the pit lane issue. 1. Add the 2nd path as 2nd pit lane. make sure you drive it ending near pit lane 1. save 2. connect 2 waypoints in pit...
I didnt re-find corridors after adding it so maybe thats it, but i'll go back and redo it, i made a backup before adding it.
I moved the tree. Other issues: My track loads in dev mode but crashes in game. I think it may be the 1st pit extension path i made so I'll test...
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