Recent content by hexagramme

  1. hexagramme

    [REL] rFactor2 Log Analyzer ver. 2. With offline and league Championship Manager

    Thanks for the reply. And yeah, it is very logical of course. All makes sense.
  2. hexagramme

    [REL] rFactor2 Log Analyzer ver. 2. With offline and league Championship Manager

    I'm curious about tyre and fuel data from online races. However log analyzer only shows me data from AI offline races. Am I doing something wrong or is it just designed like this?
  3. hexagramme

    [REL] TinyPedal - open source overlay for rF2 (Pacenotes,Radar,FFB,Deltabest,Relative,Fuel Calculator)

    Easy! Thanks so much. Very cool with the added damage indicator, can't wait to try it out.
  4. hexagramme

    [REL] TinyPedal - open source overlay for rF2 (Pacenotes,Radar,FFB,Deltabest,Relative,Fuel Calculator)

    Thanks so much for the marvelous tool! I have a question: how do I go about updating TinyPedal to the latest version without losing my presets, trackmaps, etc.?
  5. hexagramme

    [REL] Nordschleife3 v3.00

    Something about those really big track packages.. I ran into the same issue when I tried to reinstall Matsusaka yesterday. Others have had problems installing NOLA, I remember. Try using the old mod manager, the one in the bin32 folder, that did it for me. Edit: Ah sorry, I was thinking about...
  6. hexagramme

    AI Slip Stream

    You seem to always be "up", man. Every single post of yours feels like a declaration of war. So much hyperbole and an incredible amount of agitation. If you have some sort of issue, with me or anybody else, I suggest you keep it to yourself, or, at the very least, keep it to PMs. No need for...
  7. hexagramme

    AI Slip Stream

    Yeah, it surely doesn't solve everything, that's true. You need some well made driving lines, not only driven well, but also meticulously edited afterwards. You need sensible "block paths", so when the AI goes off the racing line they don't lose too much speed. And you need a track that's fit...
  8. hexagramme

    AI Slip Stream

    Calm down please. :) I just helped some different track modders with AIWs at the time, and started experimenting. Whenever someone (forums etc.) asked about AIWs I would usually mention that the AIStickiness setting was often worth adjusting to make the AI more fun. It's just one of a huge...
  9. hexagramme

    AI Slip Stream

    Exactly. I ran tons of AIW tests last year experimenting with these settings and the difference it made was quite remarkable.
  10. hexagramme

    Released NEW! Radical SR3 RSX 2017 - Now Available!

    Slow in, fast out is a must in this car for sure, that's really where most of the lap time is gained. Understeer kicks in and punishes you immediately if you enter corners too hot. Also, because of the light weight you can brake insanely late, which took me quite a few laps to figure out...
  11. hexagramme

    Better offline experience

    Correct, just delete the aiw from the track folder and a fresh empty new one will be created next time you hit save in the editor.
  12. hexagramme

    problem AI maximum speed

    Waypoint speed can be manipulated further by using arrow keys up/down instead of left/right. That'll make the speed text red instead of white. I've had luck with this in the past when trying to make the AI stay full throttle over crests, bumps etc.
  13. hexagramme

    problem AI maximum speed

    Would changing any parameters in the .rcd improve anything, I wonder?
  14. hexagramme

    problem AI maximum speed

    I'd say a combination of AI and AIW is the limiting factor here. The AI doesn't want to get airborne, so if there are bumps in that road, that's probably why it's lifting, in anticipation of getting airborne. edit: hmm looked at the video, the road seems flat as a pancake.
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