No, at all. I am only recommending that it is not reliable. The images only show the pointcloud, it is obvious that he has got it, but you do not...
Hi guys, Thanks for the information. Really, is that I already knew this information for 6 months ago. I simply wish you good luck in the...
Hi. The project was paused for various reasons, mainly because there were no x64 plugins without bugs. Yes, I know it, new plugin x64 was released...
The project will have to wait, it does not depend on me anymore. Surely the S397 team has other priorities but I think that this should be the...
It has been paused due to main reason of:x64 plugins do not work properly, making it impossible to export.
Today S397 launched a new 3ds max 2017 plugin update. It doesn't work so you shouldn't replace old plugin because the new plugin exports all the...
@Tuttle: I give you a new report/bug .... Using the Bump spec map T1 Stamp Vertex shader with Billboard trees working correctly but the light is...
All broken links
There not is flag anims with bones, but anyway thanks
Hi guys! I am loking for flag anims to implement in project. Does anyone know where can I download the assets? Thanks
My friend......the key is autoexpossure/HDR.....both, for me, do not working.
Oh....yes.....AO under cars....ok, they are knowed like undershadows planes.....i will do it. Now, rF2 is locked, S397 has disabled autoexpossure,...
About AO feature..... all objects have been baked with their own AO maps. Anyway project is WIP yet but it will implement irradiance vertex alpha...
Testing new physical roadpatchs and new road surface with displacement low frecuency bumps. [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]
Yes.....it would be interesting ....perhaps in a future.
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