I don't know what you were talking about "best offline racing experience"... As for my opinion rF2 AI were always inclined to crash and ram...
nonsense... I made Youtube videos and showed it in other thread.. tell me if you are so wise where did I divebombing there??? I raced just a...
don't get it... what collision mesh does exactly? as far as I know collision mesh is responsible for what how collisions are generated and which...
the same observation...probably they fixed such behaviour as hitting walls and cutting corners but I still have the same issues with AI drive into...
okay. Finally I did some tests with S397 official content Car: McLaren Senna DLC Track: Circuit d'Azur (Monaco) Settings: AI strength 100%, AI...
really don't get it... o_O by your logic you also have to say "you have to enjoy rF1 in native mode and not convert rF1 content to rF2"......
F1C is still playable if you aren't going to play with VR...but anyway it's great idea. F1C was the best F1 game in these times and had quite...
hi! I have done some racing on these tracks and haven't noticed this issue anymore. So I think it's fixed! Thanks! I still have some incidents...
I will check it these weekends and give feedback
ONLY skins! I know enough about rFactor to say that. Just try to do several races in the middle of pack with close competition when AI is more or...
it's completely original MP4/8 with shadow skins...no any changes to physics, tyres, talent files etc. Just skins. Skins have no any effect on AI...
definitely! that's what I said! of course it doesn't happen all the time :) mostly AI tries to avoid ramming and collisions...because if it...
https://steamcommunity.com/sharedfiles/filedetails/?id=1687662965 with AIW update by Manfred/atomed...
nope...it's third-party track too
thanks for reply! but I can only agree with you about the fourth video of mine. I mean AIW files really are responsible for AI cutting corners and...
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