nice :)
yeah, there is a lot of things out since few days ^^ but it doesn't matter, it's always nice to read opinions. i think sometimes lot of people...
actually, as others modding group, 80% of our activity is "underground".
for the debate ;) you have to know that we make the physics and 3d support for a GP2 team. and so even with a good partnership and a big team who...
^^ you right on this point hum... it's easy to say this. moreover you can see by yourself how the official content of rf2 change this last...
hey guys we still test rf2. and if we'll have a nice car to look and to drive, we'll release it ;) i would like add that there are others...
éhé don't worry there is a cockpit ;) i started the mapping/texturing last week. but i'm "afraid" when i see the AC one ^^
we (Apex) are working on our version for rf2. it's wip, don't know if we'll finish it. obviously it's less impressive than the AC model. thanks...
Tim : the real problem is not necessary the performance today. sometimes when a "new" game is released players need some times to upgrade their...
yes apparently it's shader issue. and if i import the "core shaders" in moddev, i have another error^^
hi interesting screens thanks you ;) but we can see you still don't have the same colors, especially on red parts :)
sure, i checked that this car is ok on others isi tracks ;) limerock and portugal
i can't use it in moddev. am i doing something wrong ? the loading crash when the progress bar is near the "car load", at the end.
i don't ask it in real time ;) but just a way to ask what will be the deflection for a X load in Y direction. even if we'll have to wait 1minute...
well, we get back to the main problem as at the release of the rf2 beta. even if the TGM is a good model, personnaly make a full compound takes...
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