Recent content by Euskotracks

  1. Euskotracks

    Better Pit Road Detection System Idea

    I think you are being too theoretical. I haven't missed the feature you propose and seemingly nobody else in the forum has. So even if you are right what would be the purpose to touch anything that hasn't been needed for such a long time? I would rather see devs spending time improving cut...
  2. Euskotracks

    Better Pit Road Detection System Idea

    Better for what? Actual one works flawlessly.
  3. Euskotracks

    deleting track objects issue

    You should: 1. Edit the scn file (you need to extract it first) removing the instances to be deleted. Save the file. 2. Edit the MAS file containing the scn file with the new one. 3. Use mas2.exe to create a new version of the track. Include all the MAS files. Try using the same component name...
  4. Euskotracks

    Traction Levels Between Sims

    IMO you are failing to understand the big point. In simulation you drive a simplified model of a vehicle. It probably is not accurate with respect to the real model it represents. However, you drive a physics model. When you drive that model you need to know how that model is interacting with...
  5. Euskotracks

    Traction Levels Between Sims

    I disagree on bumps not being felt in the wheel in a real car. If they are big enough they even pull the wheel to a side. The massive effect of a flatspot is the clearest sign of it. Trying to obtain something different to the real output is IMO an error. FFB gives the biggest information...
  6. Euskotracks

    Traction Levels Between Sims

    I just want to have the reaction at the wheel for the physics model that I am driving and that I need to control. I don't know how realistic is that model but it is the model that I am driving. I am tired of listening about g forces. How do G forces help to perceive the difference between...
  7. Euskotracks

    Traction Levels Between Sims

    Please explain to me how when you get into a real car the FFB is not objective. Which parameters can you touch? Maybe ask Niels since he is physics guy... I have never heard a real driver complaining about having a poor or unrealistic FFB.
  8. Euskotracks

    Traction Levels Between Sims

    Yes it is
  9. Euskotracks

    Steam Workshop Question

    As the author of Gotham Hills in our case the reason is laziness. Lets see if we find some time an upload all our tracks into the Workshop. Sorry for the inconveniences.
  10. Euskotracks

    Traction Levels Between Sims

    I agree on the second. I would dare to say that in general FFB controllers don't seem to have even undergone any calibration procedure. They simply have to reproduce the received FFB input into torque. In general when these devices are reviewed, none of the reviews talk about this. Probably...
  11. Euskotracks

    The Right FFB??

    Yes I misunderstood. I completely agree with that.
  12. Euskotracks

    The Right FFB??

    That's your error. You think you need human judgement in order to validate if FFB is correct or not. Ingame FFB is calculated according to steering geometry and forces in the tires. Unless they messed up in the involved formulae, which I doubt, it is a reliable figure. For what I tested in the...
  13. Euskotracks

    The Right FFB??

    I can't speak for Fanatec but for Logitech Profiler, default values for spring and damping are 100% while it is widely accepted among forums that those values should be set at 0%. I asked some time ago for official FFB guide which minimally would specify for which profiler settings the default...
  14. Euskotracks

    The Race of the World Champions (Most epic event in SimRacing)| F1 ASR LEAGUE

    If I am not wrong, after last weekend hour change, Madrid is in UTC+2.
  15. Euskotracks

    [REL] rFactor2 Weather Tool

    i don't use that. Sorry
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