Hey at least I had massive front end damage and was also 10 km/h slower as a result, so our battles were fair
No blue flag penalties? Because I also got one and it was pretty harsh actually as the faster cars were still a few car lenghts behind, but okay...
I used to do a bit of modding myself in the past, all personal use and honestly it was dogshit, I was never really good at it. But did I ever say...
Car behaves like a 70s American land yacht. And btw you do not need a semi-competitive driver to provide Motec data lol. You'd expect the physics...
I was very specific about the physics, read again.
No I won't be nice when something like this shouldn't even be released. It's just that bad. Why should I say it's good when it's not? I'm just...
I wish sound was the main issue. Sorry, but this mod is just straight garbage. Steering feels a bit too responsive and weird, but alright not...
It's so fucking beautiful
I too always thought 962 (official) would work great in rF2.
Wishes you say? Then my favorite race car ever, the 1989 WSC Blaupunkt Joest 962-011, that ran with number #7, Wollek and Jelinski.
Very refreshing to see something like that finally in the game. I have no doubt it's gonna be one of the most fun to drive cars yet. Always...
are you referring to 'disappearing' engine sound when there are many effects played at the same time (for example tires and kerbs)?
Andrew Jordan?
You can have window files on alt liveries, just make sure you name them correctly and they will work.
what about NLS windows with GranTurismo banner in the front and Kalff Pool in the rear, as well as yellow numbers on the front and rear?
Separate names with a comma.