I know this probably would have been covered in the road map but any news on the updated stock car rules plugin (mentioned in October Road Map)?...
Are you not seeing the transparency in game or in 3dsMax? I believe from what I can remember, you won't see the effects of the transparency in...
From what I have in my notes, it used to relate to the talent file for the racer. Can't remember who put this together but credit is not mine for...
https://www.racedepartment.com/threads/iracing-nascar-ai-now-available.178365/ I think I might go back and give it a go to test out the AI.
Not trying to go too far off topic but I believe you are combining two different terms, simulator and simulation. As defined in multiple...
I am also experiencing the problem in the hangar where I am unable to back out or view the car configs like alternate liveries.
Thanks, this worked for me by setting 1 for the Borderless variable in the Config_DX11.ini file. I also removed the old one so it generated a new...
Not sure if I was making mistakes but I have only had success with the black region for metallic flakes, same for chrome.
I can't remember exactly when I did my moving of the helmets for my mod but I thought the pivot point for the helmet was the back center of the...
@Brent, the drop down in the material editor has the display (Label) value as blank but the value is referencing the REFMAP0. I don't think this...
One thing I have been thinking of regarding online vs offline is in terms of who is currently progressing well. When I think of multiplayer and...
I believe the seat position is saved per driver and is located under UserData\player\all_vehicles.ini so I think if you wanted for a class of car,...
I think you can create different driving lines per car if I remember correctly, I just think it would be a lot of work to do other cars. Also if...
I'm pretty sure the AI by default uses the tire tbc defined in the hdv. If you want the AI to use a different compound, you can force a setup for...
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