hi, I can only guess what all is reworked since my last game play a year back, lol. just let me know in a personal discussion, some screenshots...
hi, as said, no update in a near future. I cant remember, but the cars should be bump map equipped. dashboards and bodies minimally should use...
the F1LR cars are assembled ingame from various parts, or better to say from various part syles, but all they should have same material shader. if...
do you mean some cars from the F1LR vehicle list runs VR fine and some are fps killers? personally cant check the VR mode, still technically all...
Hi, this mod is not designed to be end-user customisable. thats also the reason why no paint kit is released ;) there is no plan to release F1LR2...
Just letting know the version 1.02 is public, contents fixed cockpit warning lights visibility, vehicle spinning rear axles and lot more, see full...
2D and 3D Art stuff
the mirror fix should be public now, mod build v.1.01. check your rF2 Workshop ;) [IMG] [IMG]
yes, I did the VC mirror screen ratio fixes relating to the HUD. it needed re-uv map the related surface for all vehicle mirror mesh styles as the...
glad you feel it that way, its a honor to read that kind of words about the F1LR mod. I have to note the F1LR mod since first 1.0 release at 2013...
lol, qouting myself... just to let know more. below is how does looks the F1LR wheel/tires in AMS F1LR 2.0 (released september 2018). btw it use...
hi Bill, glad to see you here too :) Ive mentioned recently the rF1 F1LR 1.0 conversion which was mainly your and GFraser1965 work ;) btw, it...
yes, relating to F1LR2 tire materials and textures there's is some kind of improvements in plan. currently the most enhanced ones are the from AMS...
thank you for your hints, tips, wishes and issue founds, guys ;) as to the tire gfx it was already answered, see quoted text below ;)
:) thank you :) the F1LR 2.0 mod (current v1.00) for rFactor 2 is designed to be used the virtual cockpit vehicle mirrors. I remember same...
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