This may be irrelevant, but it's somewhat interesting. With the DX9 version of RF2, I never saw this stutter/stumble. Last year, I got F1 2016,...
I've not noticed anything with Crewchief to indicate it's a resource problem. I've run RF2 with it and without it and I don't see a difference....
Yes, DX11. Sorry, I forgot to mention that. I only run the DX11 beta any more because it runs well enough for my level of offline racing.
Actually, I think, unsubbing might remove the mod. I don't remember if you have to uninstall/delete a module if you no longer want it or if...
Tonight I noticed that labels have returned. I know a lot of people didn't care when I mentioned they were gone several days ago, but I use them....
A little more detail since I just did this the other night but slightly opposite...I wanted to exclude cars normally included with the endurance...
Ahhh, apparently they don't work in DX11. I tried a couple of other cars. I saw from a search that they don't work from trackside cameras, but I...
This is in the DX11 beta. USF2000/2016. I am running my own offline series and I use great authors as AI names. I did this by editing the team.mas...
I run triples on a different video card, but I find the hit from running multiview to be a showstopper...costing nearly 30 FPS itself. Then it...
Didn't some people have to delete their player.json and let it create a new one at launch?
Interesting. I hadn't seen the other post and I searched because I thought it might be an old thing. It seems kind of silly to have a "Next...
I noticed this the other night running the DX11 beta USF2000 at Barber. I captured the pole and watched in Standings as all the other drivers...
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