Recent content by blakboks

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    Latest update

    @whitmore Forgive the seemingly stupid question, but I haven't seen it mentioned here yet: you're using the 2.01 version of the Formula 2? I keep seeing mention of the 1.07 version of the track, but nothing about the car.
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    SOLVED dx11 start/pit glows

    I'm curious: how will glows be handled if the player doesn't have post-processing turned on, but they do happen to have track detail turned up? Is this handled in the shader? Is the plan to force post-processing on, eventually? Or will there be an option for a post-processing-free fallback...
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    Supported versions of 3DSmax

    3DSMax 2012 32-bit is the latest to be supported by the plugins, I believe. gJED is a thing...it takes .fbx imports. However, it doesn't seem to have been updated to D3D11 yet (at least not when I last checked 2 weeks ago).
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    Reload texture/gmt during session?

    I don't think this is possible for the following reasons: AFAIK rF2 loads everything that's needed to race (all cars and track assets) into memory/vram on track load. Which means that your texture would have to be assigned to the shader/loaded into memory already. So, even if you could switch...
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    3D Grass- The Pros, Cons and Thoughts

    There's certainly some other things that could be done to improve the grass in rF2. This type of grass, I think, gets you 90+% the way there, though. Even in games that have obviously spent a lot of time and tech on 3D grass (e.g. Legend of Zelda: Breath of the Wild), there's still a lot of...
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    3D Grass- The Pros, Cons and Thoughts

    Cool! What's your framerate with/without the grass. I know it's not an accurate representation, but I'd be curious to know how much time even just that little bit of grass adds.
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    3D Grass- The Pros, Cons and Thoughts

    @MarcG Thanks for starting this thread! I know there was some discussion about 3D Grass some time ago, and Tim made some great points about it back then as well. One of the things I'd add as a 'Pro' to the list is the immersion that it adds. Saying it adds to the aesthetics is a bit too...
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    Latest Roadmap Update - March 2017!

    What is going on with the shadows using the normal maps? AFAIK, that's not a thing. If there's a paper on it, or anyone can point to someone else using it, or show me in a picture where this happens in real life, I'd love to see it to see what the idea of it is. As far as I can tell, it looks...
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    Some shader development I'm doing.

    Thanks! It's been fun just to play around with this stuff, however, as it currently stands, it's not at all performant (not that it couldn't be, but as far as I know, I've more or less reached the extent of what I can do with just writing shaders...beyond this, one would have to actually get...
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    Some shader development I'm doing.

    The takeaway from those mountains is how they're changing color based on the distance and sun angle. Technically, it's not specific to the distant mountains, and is applied to everything that is using that shader (everything else in the scene). Importing from Google Earth is still a good way...
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    Some shader development I'm doing.

    So, to kill some time until the DX11 build comes, I've decided to play around with some better Aerial Perspective. This is literally my first working pass. Once again, due to limitations with what we can do as modders with DX9, it's not production-ready :(. It'd be awesome to get it working...
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    What's with people not caring about looks?

    They don't work as well as they do without depth information. They're just not as convincing of effects. Billboarding could work as long as the object is far enough from the view that you don't get two significantly different transforms for each eye. Either that, or it should be transformed...
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    gJED Resources and questions

    I don't believe so. Trial and error is best way to find out. Add means add, as-in the mathematical operation. You're right, though it's not always clear from the 'short' shader names what's actually being added, and when. It's unclear whether two maps are being added together, or whether a...
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    Reflected Environment: Surface Reflections LODs

    Perhaps you could post a screenshot of the issue; that always helps people provide specific feedback--maybe they haven't run into this exact issue before, but they may be able to help you through the problem.
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    Modders to team-up? How?

    Well, I think you hit the nail on the head in that each person has a thing that they're interested in doing, and they're not really that interested in doing the other part. Just within the past year, there's been a couple of websites/systems that I'm aware of that have been released that do...
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