Recent content by benborp

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    Targa Florio WIP

    The hole in sector three is because of a short section of road with inverted normals.
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    Mojave Proving Center

    I was getting frustrated with the options available for testing cars at high speed - so I made my own test track. https://steamcommunity.com/sharedfiles/filedetails/?id=2940115983 It's still bare bones as I am using it as a test bed in itself for generating procedural stuff for a range of...
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    Released Caterham Academy

    Don't I know it. I need to do some deliberate detonations with the data logging turned on to find out which situations lead to missed gears and which lead to shifts to first.
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    Released Caterham Academy

    Mistimed. A rushed gear change, typically from second to third seems to place the car in first - even though the shifter is physically in third and sending only a legitimate signal for third. After investigation I can't persuade the shifter to produce a false signal and I have increased the...
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    Released Caterham Academy

    Is the h-pattern shifting in the Caterham and Mini considered a finished product - at least for the time being? I ask as the model at the moment seems to be that if a shift is mistimed then a lower gear than the one selected is assigned. I don't mind the challenge of having to make sure that a...
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    Released Caterham Academy

    You can't expect the same FFB profile to work across all cars in a sim that attempts to simulate a FFB signal from the physical forces acting upon the suspension geometry of the car. It's not a valid criticism to expect a high downforce, slick shod, wide contact patch, power steering equipped...
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    Released Caterham Academy

    Yes, considering your experience your perception of 'decent' might be a touch higher than mine. Have you been playing with any of the SimuCUBE filters to get rid of those vibrations? And are they genuine vibrations from the physics of the car (just too extreme) or are they artifacts from the FFB...
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    Released Caterham Academy

    It's absolutely possible to dial in a decent FFB experience with a DD wheel with the Caterham as it stands at the moment. The amount of fun I have had with it in the last few hours has not been a waste of time. There are several reasons why this car may legitimately need a different approach...
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    Released Caterham Academy

    I use a SC2 Pro too and I found that using my profile for light low/zero downforce cars gave me much better feel in the Caterham. My general profile uses damping, friction and inertia values in the high teens to twenties. Lightweight non-assisted single seater profile uses values of 5, 5, and 8%...
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    The rFactor 2 Blog | Tracks

    And reported loss in performance in Mexico City is 22%!
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    The rFactor 2 Blog | Tracks

    Roughly 1% loss of power per 100m gain in elevation.
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    The rFactor 2 Blog | Tracks

    I'm more concerned that devs have given a response to a question stating that two things are implemented and working in game when the most cursory examination reveals that just isn't true.
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    The rFactor 2 Blog | Tracks

    I'll just point out that two assertions in the blog aren't true. 1. Stars aren't accurately displayed in game. The entire southern hemisphere doesn't exist. 2. Circuit elevation has zero effect on performance. Air density does get incorporated into engine performance calculations but...
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    [WIP] Apex Modding - 1970 Sportscar Championship

    Awesome work. The immersion in VR is great with the cockpit wrapping all the way round, plus it still drives like a dream!
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    How accurate is the pace on rFactor 2?

    An important element is that top tier motorsport rocks up at a venue and then has a limited number of sessions to refine a set-up with a limited set of resources (which aren't necessarily optimised for the circuit). We can refine set-ups and configurations to our hearts' content in near perfect...
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