Recent content by Barnaudprod

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    Headlights not working N/A

    Chris and Coutie thank you very much for your answer. I think I have configured the parameters that you mention in the *.gen file, but I still necessarily have one or more errors. The track remains dark. In the HeadLights tab in Moddev, all the values are on 0 and I cannot change these values. I...
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    Headlights not working N/A

    Chris et Coutie merci beaucoup pour votre réponse. Je pense avoir configuré les paramètres que vous mentionnez dans le fichier *.gen, mais j'ai toujours forcément une ou plusieurs erreurs. La piste reste sombre. Dans l'onglet HeadLights de Moddev, toutes les valeurs sont à 0 et je ne peux pas...
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    Headlights not working N/A

    Hello community, with my best wishes for this new year. When I am in Moddev and I activate the headlights, a message indicates headlights: N / A, and this while my .gen file seems to be well configured for this parameter. Do you have an idea of the origin of the problem, a potential lead ...
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    Problem following the addition of RIM line in the TBC file

    Il me semble que le problème vient du fait qu'il faut 2 objets distincts, 1 pour la jante et 1 pour le pneu.Merci pour ton aide redapg.
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    Problem following the addition of RIM line in the TBC file

    My mistake, the tire and the rim are a single object with three materials. Thank you for your offer to receive the full mod file. I will prepare the package and send it to you. Thanks in advance. No object is deformable in the GEN file and I also don't know if this mesh belongs to the wheel...
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    Problem following the addition of RIM line in the TBC file

    First of all, thank you for your intervention Redapg. In this case, the rim and the tire are two different objects. The rim uses a single WCEXTRA_RIM material, while the tire uses 2 identical materials for the tread and for the side of the tire (ibl car tire). What I can specify: The parasitic...
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    Problem following the addition of RIM line in the TBC file

    Hello community. I come to you today to understand where my error is. explanation: the polygon problem which appears outside the rim when I add the line Rim=(0.2483, 900000, 950, 3.0) to the TBC file; Is this a problem linked to the anchor point of the suspensions in the chassis.ini file or in...
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    "Rally Pacenote Plugin" for rFactor2

    Bonjour à tous, en train de réaliser un mod dédié au rallye, j'aimerais essayer de créer des fichiers *.csv comme l'a fait Zephyr Ru. Selon l'architecture d'installation du plugin et le dossier contenant les fichiers audio, ceux-ci sont installés dans Moddev/plugins, mais le RPP n'apparaît pas...
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    Shader Correspondence between 3dSimed and Blender

    Thank you Victor for the time you took to enlighten me on the different technical solutions. Have a nice day
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    Shader Correspondence between 3dSimed and Blender

    Thank you very much for your return and all this very detailed information that you have given me, especially those concerning Json files, for which I still do not understand much .. I try to explain the situation better: I develop a large part of my projects with the BTB software, by exporting...
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    Shader Correspondence between 3dSimed and Blender

    Hello, can someone explain me what is the shader correspondence of the T0 Lerp T1 vertex Alpha of 3dSimed in the Blender software. Thanks in advance to the community
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    [Guide]Create groove map & road textures using Blender & GIMP

    Merci beaucoup, j'espère sincèrement réussir cet exercice grâce à votre tuto. Je ne sais pas si c'est possible de le faire correctement, mais en essayant d'aménager des pistes pour le rallye asphalte, j'avoue vouloir détourner l'utilisation du dépôt de marbre sur la route en transformant la...
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    Collide and Movable Object

    Merci à tous pour vos retours, je vois que le nom du matériau dans le fichier TDF a un impact (j'ai remplacé le préfixe par twal au lieu de roada) mais je ne comprends pas l'impact du nom d'instance dans le fichier gdb ? Et une autre question aussi; savez-vous pourquoi l'objet mobile après avoir...
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    Collide and Movable Object

    Hello community, I am trying to modify the inertia of objects so that in collisions they do not all have the same resistance to impact. But by modifying the values in the * .gdb file the collision effect does not change (or the the object is in collision alone and it does not move, or the object...
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    pTool

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