Recent content by avenger82

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    Is anyone playing in 2025? Does still support for this game?

    But the fact that since he moved to iracing, there were major physics improvements, it doesn’t mean how much or even any of them were based on his work. As* someone already commented, Iracing has a team of several physics developers and I know that they’ve been working on wet weather for a long...
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    Is anyone playing in 2025? Does still support for this game?

    Thanks! that’s perfect timing for me as I’m planning to move to a new PC soon and didn’t know if I’d lose Silverstone , or would at least have to copy the track from old PC. Btw: would that even work for official content? Of course in case I own a piece, but S397 license expired (like e.g...
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    Is anyone playing in 2025? Does still support for this game?

    Like most of it …these are half truths , some false information and simplifications leading to wrong assumptions. I don’t know which racing driver called it ISkating . Perhaps he ment that iRacing tires behaved (since the beginning and even still do on many cars ) more like on knife’s edge ...
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    Is anyone playing in 2025? Does still support for this game?

    Like most of it …these are half truths , some false information and simplifications leading to wrong assumptions
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    Is anyone playing in 2025? Does still support for this game?

    You I think you are delusional if you really believe that. First of all : more complex != more realistic/accurate Second: is rF2 physics engine actually more realistic? Do you have access to rf2 source code? Are you able to comprehend it? Extremely unlikely. Same with iRacing. Also , I...
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    Is anyone playing in 2025? Does still support for this game?

    Sorry, but is this only your subjective opinion or based on an actual measurements , telemetry, etc.?
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    Circuit Zolder is here!

    Yes, plus a laser scanned version is available in other sims but this one is the best and latest.
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    Where is Le Mans 2022 ???

    In LMU I guess :)
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    Community Tire Development Project - Building Better rF2 Physics Together

    Yeah, I think it’s not a good idea to just show parts proprietary source code without permission, but if it’s just just small parts and mostly some values / parameters , then you could probably just ask for it. Since you already have access to TGM source code , and worked with them on Zolder...
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    If there is an rF3...

    Ok , If modern CPUs can handle player’s whole car physics on single thread, then at least for now , it’s an academic discussion. Let alone probably no one here has access to gMotor 2.5 source code and be able to understand the algorithms behind TGM. Couple years ago , I stumbled upon a master...
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    If there is an rF3...

    I know almost nothing about tire simulation, but couldn’t such thread synchronization be done, say at 360Hz? I.e. internal tire calculations (exact contact patch at given moment etc.) could stay at 2400Hz ( if it really needs to) , but suspension interaction could be synced at much lower...
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    New look to site

    Great idea! Can I be the first one? :)
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    ISR back up

    Thanks! There’s a ton of tracks indeed. Great have them still available.
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    ISR back up

    Thanks. What downloads are you referring to? IIRC couple years ago there used to be tons of track mods , but I can’t find them anymore . Or maybe I’m mixing up forums? :)
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    Circuit Zolder is here!

    Thanks for the answer and confirmation. Regarding the article claiming poor optimization - That’s too bad , but did the author acknowledge that was caused by his SSD being almost full or something else (e.g. shader compilation during gameplay - if it’s even a thing in rF2?) ? If yes then he...
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