Off the top of my head: -Adjusting the rearview clip plane distance -Forcing opponent texture quality -Lowering garage detail
We're not in germany here though. Internationally it's know as the Nords, because NOS means something different
They got the message, @Christopher Elliott will put his on ebay later. They are now asking about if we like esports like shirts, or normal t-shirts? Or fedoras
This proves several points at the same time: You have no idea about programming You have no respect for the work of others You favor a racing game due to its "better" UI That brings me! to laugh
Indeed, iRacing new UI has been in beta and running side by side with old UI for 2 years now, and who knows how long it was in development before beta.
Works ok, but it also crashed a few times on my end and it looks a bit messy in places due to too much stuff and colours on the screen, wich is mostly down to the fact that they cramp all their series logos in one screen. If people are fine with the iRacing UI they will certainly be fine with the new rF2 UI, given that it runs stable. But that needs to be seen. Bit of a shame that there wasn't anything shown about the competition UI and the MP hosting. Something that isn't working well in iRacing is the fact that the garage and ingame UI looks completely different compared to the launcher, so there is no consistency as within AC for example. From what I have seen, S397 got that right aswell.
They might say what they already told us this expo in their dev dairy. Don't think there will be much more
I am a new owner of rFactor 2 and I love everything about this game so far except the UI. Especially when it comes to adding custom skins which feels borderline, nightmarish. Is this something that will be addressed with the new UI?
@PUGS Just don't hold your breathe expecting a lot of new options in the initial release of the new UI. Once released and the inevitable bugs fixed hopefully complaints and similar long standing issues like yours will be addressed.