Released NEW! GT3 Challengers Pack NOW Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Dec 22, 2018.

  1. vegaguy5555

    vegaguy5555 Registered

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    I don't remember when it happened but I went from being too young to too old but I don't ever remember being just right!
     
    Last edited: Jun 12, 2019
  2. davehenrie

    davehenrie Registered

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    No, no, it was ....Thursday.
     
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  3. derek44

    derek44 Registered

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    hi guys, i am having fun from months in various championships with this mod but i want to give you a feedback about an aerodinamic bug in the 911r; i apologize if you have discussed already about this

    i've noticed that if you have an opponent really close on your rear the car certain times loose completely downforce in the rear wing in some fast corners, happened not only to me in blanchimont and in last race in palm springs when having someone close in the first braking zone was a nightmare for all

    what about it?
     
  4. MarcG

    MarcG Registered

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    This happens in real car racing, as when a car comes right up to your rear bumper the air travelling over & pushing your rear wing down just travels over your rear wing and doesn't push it down as much, because this air is now finding its way over the car right behind you. This in turn makes the rear of your car more "lively" because of the lack of downforce the rear wing is able to achieve which is stronger under normal circumstances without a car right behind you, therfore not a bug its just the way downforce works. :)

    I've not seen this mentioned anywhere else, if it was a widespread issue and wrong so to speak I think it would've been made known by now. That's not to say there might not be a slight error in the physics of the car, just not one big enough to warrant lots of reports :)
     
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  5. derek44

    derek44 Registered

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    i knew that this could happen in real racing but not as much as i experimented

    i thought it was not a real big problem but i didn't live this with other cars of gt3 challengers and endurance pack

    i've been in a championship with 911 gte and another with corvette gt3 and never discovered this issue
     
    Last edited: Jun 20, 2019
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  6. Vanisch

    Vanisch Registered

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    Will the Ferrari 488 GT3 and GTE in the Endurance Pack still be added?
     
  7. davehenrie

    davehenrie Registered

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    I haven't heard of any plans to include those cars. The Ferrari's were licensed to another sim I thought.
     
  8. Steve Olden

    Steve Olden Registered

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    @Marcel Offermans are there any plans to do a GTE version of the Aston Martin?

    and possibly GT4 versions of the Aston, Audi & AMG ?
     
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  9. sherpa25

    sherpa25 Registered

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    Got the GT3 Challengers Pack, but don't seem to have the Porsche 911 GT3 R, even if Steam says it's in my inventory. Checked "...Installed/Vehicles" and indeed it isn't there. I "think" I read somewhere about some procedure to correct this? Logged out and in of Steam already.
     
  10. Goanna

    Goanna Registered

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  11. davehenrie

    davehenrie Registered

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    unsubscribe the 911, exit steam. reload steam subscribe
     
  12. sherpa25

    sherpa25 Registered

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    Thanks. Unsubscribing, then loading rF2 worked on the 3rd iteration.
     
  13. juanchioooo

    juanchioooo Registered

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    If you are subscribed to a package of skins, unsubscribe too, when updating and install the base mod;)
     
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  14. sherpa25

    sherpa25 Registered

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    Soliciting advise on these GT3 cars for the best way to start fast from Standing start, as the engine seems to stall even when giving some revs before the green light.
     
  15. davehenrie

    davehenrie Registered

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    which car? I think other users were complaining about the BMW's poor starts
     
  16. sherpa25

    sherpa25 Registered

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    Exactly, the M6. Was revving (not full) before start, then switch to 1st when lights turn green, seemed like it stalls and takes time to pickup, so AI leaves me in the dust. :O 720S seems fine.

    Are others fine? Will have a go and try the others later.
     
  17. Lazza

    Lazza Registered

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    The M6 seems particularly sluggish. You might want to use a clutch (or keep it in a little longer, if you already are). Bogs down if you drop the clutch even after the initial jump.
     
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  18. Filip

    Filip Registered

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    For those of us without clutch pedal it is impossible to keep with AI at race start. At least I haven't figured it out.
     
  19. sherpa25

    sherpa25 Registered

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    I only use the T300 paddles, so auto-clutch.
     
  20. Lazza

    Lazza Registered

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    The T300 has a clutch pedal as standard, or not? You can still use it with paddles for the start.
     

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