There was many great guys like Niels Heusinkveld (Trex author, physics, advice and support.) was working with EOAA GT mod.
Yep, what a mod!!!!. Another really good was the FIA GT by the guys of SImracingPL, this mod have a custom shaders, I think is one o the best looking mod for rFactor (and tracks) And the tracks and sky with the shaders of this guys
Take a look here http://simracing.pl/forum/f200/fia-gt-2009-seria-wyscigow-testowych-8267/ End of the offtopic, sorry.
Although it's not free, the GT1 mod (from RSS) for AC is excellent imo. That is the one being converted to rF2 but, for those of us too impatient, there is the AC-version option.
Man... after the new GT3's here makes it hard to drive any other sim. They even spoiled most of the previous cars. Don't get me wrong, AC has a lot to offer. Mostly the new beautiful Sol mod but physics are just way too vague and upside down for me. The top sims will always get my money and feedback but they need to get on par with rF2. Sorry, but rF2 is the king for me.
Looking forward to this content. Though I see in this video something I noticed before. In some bumpy corners cars bounce unnatural, as in some arcade game. Depends on suspension but I've seen similar with official content too. It's visible at 3:48 and 3:51
I dont see anything unatural there, it's an older car, suspension seems to be soft and center of gravity higher. If you watched Sebring this year some protos were getting all 4 wheels up in the air at that point because of how rigid everything is nowadays
To me it also looks like if car is very WIP in terms of physics. Or it has incredibly perfected physics, tires looks like they always have perfect contact even at terrible bumps like last turn, also turn in looks too perfect, almost like F1 car, looks super responsive. I'm sure with great knowledge you can make superb handling while staying true to the craft of simracing physics, but it may not be possible to achieve such great results in practice (that would be real life), nor perfect tire exist. People call it quality these days, theoretically physics might be incredible and it is achievable in simulation, but in practice it would not be so.
That last turn looks off. Anything that bounces like that would slide at least a bit irl and wouldn't hold perfect trajectory. I agree with mantasisg.
Not saying the physics of the mod itself are good or bad, but I have seen several people complaining that Sebring is too bumpy and that the bumbps are too exaggerated. After watching the 12 hourse and seeing those cars with several wheels basicly flying through sunset bend and still making it pefectly, I wouldn't say that it is too out of place.
S So doesn’t look right but drives right ? Only a problem for those viewing not driving . I drive sims and watch real motor racing so no issue here
It could just be a problem how physics are drawn on the screen. When you watch the cars moving in different sims you will notice that there are certain shortcommings and it gets even more severe with netcode issues involved. The only proper way to check if the physics are good or not is some good old Motec checkout. Maybe they had the softest possible spring and tire setup in that lap, who knows.