[REL] Formula Mazda 1995

Discussion in 'Vehicles' started by dazzer, Mar 18, 2019.

  1. dazzer

    dazzer Registered

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    Last edited: Mar 23, 2019
  2. Chris Lesperance

    Chris Lesperance Registered

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    Corti likes this.
  3. dazzer

    dazzer Registered

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    Thanks for the information, the idea of the conversion is to add and change things gradually so that it looks more like the real car, I will map and change the textures during the month and I hope that the guide of the new materials arrives.
    with respect to physics, I feel quite happy, although I think we have to keep improving things, perform tests and compare them with several real videos to reproduce the behavior as best as possible.
     
  4. Chris Lesperance

    Chris Lesperance Registered

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    I'm a day or two out from being able to test it out, but that is great to hear. It looks really good in the screen shots all ready.
     
  5. dazzer

    dazzer Registered

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    It would be very helpful if he could try the mod to make a comparison.
    In terms of data, the degrees of the front and rear wings would be excellent, that is, some standard degrees, most likely regulate the degrees of load according to the track, therefore, if you can tell me the maximum and minimum load allowed by the front and rear spoilers, that would be excellent.

    As for the engine, I would like to know the revolutions in idle, maximum and the optimal revolutions in which they increase and reduce the march.
    The last thing would be the use of the gearbox (specifically make and model).
    It would be great if I could get some of that data.
    Thanks in advance :):):):):):)
     
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  6. Lukas Lichten

    Lukas Lichten Registered

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    I would love to test the mod, but the download is currently unavailable, hopefully mega fixes itself, but at the moment I can't
     
  7. dazzer

    dazzer Registered

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    I verified the status of the links, and they are fine, if the problem persists, send me a pm, and I will send you the modification by another mean.
     
  8. Tobias Pitzer

    Tobias Pitzer Registered

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    Download is still unavailable.
     
  9. Leonardo Nogueira

    Leonardo Nogueira Registered

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    For me the link is ok too!
     

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  10. dazzer

    dazzer Registered

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    Guys, check the download link, and I found an error, I just replaced link with one new.
     
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  11. Lukas Lichten

    Lukas Lichten Registered

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    So, I was able to give the car a shot, and here is a brief summary:

    Let me be frank: The car is broken: The steering rattles like crazy from the start, similar to how a car would feel on very, very badly flat spotted tires.
    I have a T300, so I do not want to know the horrors of a G25 ore similar.

    So this has to be fixed asap.

    The model is fine, the inside of the tube does not look too great (it is mostly the slap job of the carbonfibre inside texture, but I am not sure if you can improve it any, but you might take a look).
    The general handling is good, but I have obviously not done too many laps with that major issue, so I can not judge if there is some major issue that comes up later through tire wear etc
     
  12. t0p5ecret

    t0p5ecret Registered

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    Grabbing it now will run tonight and give some feedback as well.
     
  13. t0p5ecret

    t0p5ecret Registered

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    Overall car handles very well, with predictable and recoverable oversteer at the edge, but as @TheLichten stated there's somemajor FFB stuff that's not right here. I experienced the same wheel vibration that you get when you have a major flatspot and even with the in game FFB strength turned down to 30% it was still noticable right from the start. It's almost like all FFB is turned up to 11. The model is great though and performance overall was good.
     
  14. dazzer

    dazzer Registered

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    thanks, the problem of FFB is corrected, along with the problems of the rims and others, this week I want to finish the instrument panel to load another version this mod in the page, possibly I will start working on a 3D model from scratch, because as I said, the Current model is a Forza conversion. I believe that with my own model I will have more freedom to work and be able to load the mod freely without restrictions in the web
     
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  15. t0p5ecret

    t0p5ecret Registered

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    Nice mate, looking forward to trying the new one out.
     
  16. Filip

    Filip Registered

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    Engine sound is brilliant! So immersive.
    I don't know how real car sounds but this definitely sounds like real engine, reminds me of kart when off throttle.
    Your Datsun also has amazing sound.
    Thank you, looking forward to all your future projects
     
  17. gary_acd

    gary_acd Registered

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    This mod is great, car behaves very logical and predictable, FFB with G27 and G29 is perfect.
    I just need a few skins, after that we will start a series with these cars at SRO. https://www.simracingonline.co.uk/
    I anybody made some skins for this car, pleas inform me! Thanks a lot!!!
     
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  18. Andrea Terzi

    Andrea Terzi Registered

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    Hi @dazzer , I am currently developing a new mod and I have the same FFB problems (rattling as flatspot but with new tires) that your previously build had. How did you to solve that? I'm preatty sure is tire related...
     
  19. dazzer

    dazzer Registered

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    [CONTROLES]
    NominalMaxSteeringTorque = 10.0
    0 = very strong ffb
    10.0 or + = soft ffb
     
  20. Andrea Terzi

    Andrea Terzi Registered

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    So how much is that value in your mod? 10? Or did you increase it until the vibration disappeared?
     

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