Maybe, when the new UI will be there, there could be more customization options available. I can see an event where you will be forced in the pit until next session if you crash. Just like you can't rejoin a race where you retired , I see no differences. I would join a server like that. Frustrating? Sure, ask every driver that crashed early in a qualify or a race. If you can't stand frustration, go slower or play elsewhere. No problem.
I still wait for a DurgeDriven post about rF2 Pro (or whatever he called it) at moments like this. Not the same without that guy.
For offtopic. Joke. I don't know lol P.S. I had some notes about rimblur before... In preview images in Twitter it looks great. Maybe only lowspeed blur looks weird in rF2 (too shiny?)
RD made this vid I wish for an option to have the wheel dash display cars to be able to put display on dash instead of wheel for all who have virtual wheel turned off! Please.
I hope they dont forget seat pitch option we have in rf2. It is one of the "whys" i cant get confortable in reiza. NOw i wach the vĂdeo to see if matches with my comment
Just like in the real cars also I want nothing on screen other than the cars and tracks, i usually try for no hud and have to use fixed wheel for these type cars but it looks crap.
Wanted to hear more cars. Is there shifting sounds? One thing i had a hard time with AC was the super low sound shifting sounds you couldnt hear when the engine was running. Its like its something missing between the engine sound when it goes quiet and no "Dukh" or "Ka-Dukh" (stick) when shifting. AMS and especially ISI have for the most parts clear shifting sounds and i love that. Maybe its just that car that has lower shift sound? Anywhoo looking forward to the DLC.
Prices: Full DLC -19.99 Euro Track Pack - 14.99 Euro Car Pack - 9.99 Euro Additionally, individual tracks can be purchased for 6.99 euros, and individual cars for 2.99 euros. Contents: Metalmoro AJR and Metalmoro MR18 prototypes MCR Sports 2000 open cockpit sportscar Formula Vee modern and historic Puma P052 and Puma GTE cars Virginia International Raceway Ibarra Guapore Imola modern and historic
The engines in AC seem constrained by the drive-train during shifts, which they shouldn't. It doesn't feel or sound natural at all but, at least they did the work-around audio effect in the later content. It sort of solved the issue in terms of sounding better but, not in the physical sense, so it doesn't carry through with motion effects. I think there's more to it than just the audio sample used for shifting. Both AMS and rF2 handle things a bit better than AC but, the drive-train remains incomplete in how it interacts with the power-train, track terrain and features. If you get the chance to test the difference between titles in a motion-rig, it's quite obvious which ones apply proper physics to the systems. Of course, with the advent of electronic control systems of todays cars, it adds more complexity to modeling and he behavior of combined systems. Then we have something like PC2 with it's "over the top" shift-clunk, used in a one-size fit's all application. That's the best example of how not to do it (imo).
ibara is very interesting circuit: http://www.racingcircuits.info/south-america/ecuador/yahuarcocha.html#.XIzJuigza70 And it is seems to be the only racetrack in Ecuador. Although very different from my local circuit "Nemuno Ziedas", it reminds me it because of that. And Guapora is also very cool, I like these less known cool racetracks that are super over developed, or sometimes maybe even underdeveloped and is at the point of restoration (Like Nemuno Ziedas. Both tracks are actually in way better state than it lol)