Racing at x15 the night comes down with a crash, giving little time to adjust to the darkness. The night to day transition is less of a problem but it is also unrealistic. I'd like the transition to be scaled separately, something like RealRoad: Code: "RealRoadTimeScaleRace#":"Applies to any race session: -1=scaled with session length, 0=static, 0.1-0.9=slow, 1=normal, 2=2x, etc.", An alternative would be run at x1 (say) but be able to skip some hours of darkness.
+1 from me. I’m pretty sure at some point a while ago S397 acknowledged this and it was on their list. As to where on that list is another question though.
Before realistic clutch for me. I was in the same endurance race as Seven Smiles and it felt like someone turned the lights off a few at a time not a gradual sunset. Not a massive deal but would be nice to have a smooth transition for sunset / sunrise.
"We want realistic clutch!" [drives cars that only need the clutch to get moving like GT3 cars] It would probably help the frames as well. My computer tanks when it tries to do it too quickly.
This sudden going dark can also happen even using normal speed, happened in one of VEC or VLMS race, was pretty hilarious lol
yes even at normal speed the hole sky chance color from one second.to another from dusk til dark.I hope s397 will look into this one..