Hello, I am trying to implement a DRS light inside the dashboard of a car. I followed this topic to do it: https://forum.studio-397.com/index.php?threads/how-do-you-implement-drs-lights-in-cockpit.49651/ However, I am not able to make it working. These are the steps I have accomplished: - Open dashboard gmt. This object already has a material called INT_DISPLAY with the texture for the dashboard background. - Create new material called LEDRFS - Copy LEDRFS material from a working car to my new one. - Place a rectangle in the new material and position it in the desired ubication - Associate texture LEDRFS.dds. There are 4 aditional textures LEDRFS00.dds, LEDRFS01.dds, LEDRFS02.dds and LEDRFS03 for diferent status (off, detectable, activable, on) - Set animation type "Event" with frames 0,1,2,3 - Save as rFactor2 model - Overwrite the original file in my devmod folder. The light looks like this picture in 3DSimED: And these are the material properties: When I test the car in devmod, neither material INT_DISPLAY or LEDRFS are visible. I don't know if it's necessary to do anything else. Any help will be appreciate. Thanks in advance.
You should add something infront of LEDRFS, like mycar_LEDRFS, that way it won't have conflicts with other cars. Everything else looks right, so maybe that is the problem. Or the track you're testing on has a messed up DRS zone, so it won't show.
Are you talking about the material's name? I believed to keep material's name was mandatory. The track has a correct drs zone, it has been tested with other cars and it works
No changes. This is the appearance inside the car, the object doesn't load: I don't think it could have conflicts with other cars, because is the only car I have in devmod.