Released Latest Build Update rFactor 2 - 1.1112 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Nov 30, 2018.

  1. Juergen-BY

    Juergen-BY Registered

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    Hi,
    after the latest update, all cars have lost their engine sounds in moddev, e.g. Nissan_GT500_2013. Any ideas? Log files, player files etc. are deleted. Single player is fine.
     
  2. mesfigas

    mesfigas Registered

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    @Juergen-BY did you tried veryfing resources ?
    they said that after last update
     
  3. Juergen-BY

    Juergen-BY Registered

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    Yep, i did that allready.

    //Edit: forgot to mention...no missing or wrong files found.
     
    Last edited: Feb 1, 2019
  4. mesfigas

    mesfigas Registered

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    @Juergen-BY
    We have updated our build to resolve crashing issues that some of you might be experiencing [​IMG] Please verify your cache and make sure you are on: Steam Build 3520962

    this is from twitter page
     
  5. Juergen-BY

    Juergen-BY Registered

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    My Steam Build ID is 3523449 and i dont can get another one...

    //Edit: just installed the Brabham_BT44_1975 (ModdDev), no engine sounds. Wind, gravel etc. only.
     
    Last edited: Feb 3, 2019
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  6. Ari Antero

    Ari Antero Registered

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    My Steam Build ID is also 3523449 :rolleyes:
     
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  7. Juergen-BY

    Juergen-BY Registered

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    When i opt-in to an earlier version (v1111), the engine sound is back. Opt-out again, the engine sound is gone. Opt-in to v 1112, no engine sound. Allways with Moddev.

    For better reading:

    Opt-out from everything: no engine sound
    Opt-in to v1111: engine sound present
    Opt-in to v1112: no engine sound

    Tested on two different system, Win7 and Win 8.1
     
    Last edited: Feb 3, 2019
  8. Juergen-BY

    Juergen-BY Registered

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    Next step:
    Removed the complete Moddev folder and file verification (again) done. Missing engine sound (ModDev) persist.
     
  9. Juergen-BY

    Juergen-BY Registered

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    Solved! I guess, i need to explain that a wee bit...
    I never played rFactor, i started simracing with race07 and went then straight to rFactor 2. All my mods had allways the sound folder (in Moddev) located in the main car folder. This was working until to rF2 version 1111. After some health problems i started that weekend again with modding and did very first the rF2 update to v1112 and got the problem with the missing car sounds. During a chat with Yoss he headed me to the solution, many thanks Yoss!
     
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  10. Damian Baldi

    Damian Baldi Registered

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    Since last update I noticed an increase on the fuel consumption of the AI cars that use turbo engines.

    The extra turbo consumption was never added to the AI cars consumption and it was common to use "AIFuelMult=" to solve it. Now it looks like we have both consumtions added and the AI use a lot more fuel than the humans.

    There was a change to include it?
     
  11. mesfigas

    mesfigas Registered

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    AI runed out of fuel in Nola
    i raced the new Flat 6 from Enduracers cars and no fuel after 1 lap or so
     
  12. Christopher Elliott

    Christopher Elliott Registered

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    Latest Build Update rFactor 2 - 1.1112 Now Available!
    Steam Build IDs
    client: 3523449
    dedi: 3523452

    Note: It is recommended that server Admins update all dedicated servers.

    - Fixed an issue where canceling damage repair allowed a time advantage
    - Minor edits to controller profiles to remove redundant JOY assignments
    - New code to enable the car skin material editor

    Note this build was released on 01/02/2019 - (This is only the changelog) You should already be up to date
     
    Last edited: Feb 5, 2019
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  13. F1Aussie

    F1Aussie Registered

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    Hi Christopher, something completely unrelated, are you guys going to add functionality for rotary switches? For example, each position represents a different function and you can adjust it up and down with other buttons?
     
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  14. Christopher Elliott

    Christopher Elliott Registered

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    Can you give me an example of a controller
     
  15. Ari Antero

    Ari Antero Registered

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    DSD buttom box rotary switches are working fine in rF2 and other sims. It is also possible that each position represents a different function and you can adjust it up and down with other buttons.
     
  16. Alex72

    Alex72 Registered

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    When verifying cache in steam does it reset everything in the sim like button binds and settings?
     
  17. marvelharvey

    marvelharvey Registered

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    Fanatec McLaren GT3?

    In iRacing, my control setup is something like:
    Right rotary switch at position 1: right up/down switch = brake bias
    Right rotary switch at position 2: right up/down switch = fuel mixture
    Right rotary switch at position 3: right up/down switch = ABS strength
    Right rotary switch at position 4: right up/down switch = TCS strength
    Right rotary switch at position 5: right up/down switch = engine power
     
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  18. MarcG

    MarcG Registered

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    No (it shouldn't and has never happened to me and I've verified hundreds of times)
     
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  19. marvelharvey

    marvelharvey Registered

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    If you've done edits to some mas files, like All Tracks & Cars_10.mas, then those tend to get reset. Your main settings are safe though.
     
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  20. DaREALMastaD

    DaREALMastaD Registered

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    Hi all, I wasn't sure about this implementation but when were the plugins for 3ds Max 2017 added? Just happened to look into the Tools folder and they were there so I tried them out :).
     

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