[REL] Flat6 Series rF2

Discussion in 'Vehicles' started by klo-che, Aug 16, 2015.

  1. kimbo

    kimbo Registered

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    Nice video,nice track, one of the best cars in rf2, and what a great racer was Sean Edwards!!!
     
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  2. RNeves

    RNeves Registered

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    Never tried it, mbe they use the same tires or something...
     
  3. davehenrie

    davehenrie Registered

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    I got to meet Sean about 11 years ago. He was all wrapped up in the fact that Kathyrn Legge got the Champcar opportunity{as a replacement for Danica Patrick leaving to the IRL} but that he routinely beat Legge in local races. Anyhow, I only worked with him a couple of days but he was very approachable and a big help at the time for a sim project we were attempting to get off the ground. Thanks for the video, he was a Master.
     
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  4. petrolhead

    petrolhead Registered

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    Any pointers re setup. Fing the car likes to sawp ends under braking
     
  5. MaD_King

    MaD_King Registered

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  6. petrolhead

    petrolhead Registered

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    I do.

    I did the race tonight and just kept it steady.

    Funny thing, the Flat6 series cars are a lot more twitchy than the Endurance GTC 911s
     
    Last edited: May 1, 2018
  7. MaD_King

    MaD_King Registered

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    Yes, an update is planned but not yet finalyzed. There is at least a difference betwen two versions, the tires CPM vs CPM2.
     
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  8. Pedro Delgado2

    Pedro Delgado2 Registered

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    The 997 in the brazillian series had auto-blip...
     
  9. Risto Kappet

    Risto Kappet Registered

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    There is a bug with the (front) tyre pressures:
    Whenever I do a longer stint (20min+) the tyre pressure jumps from ~215kpa directly to ~245kpa. It does this consitantly, regardless if im in the middle of a loaded corner or not, and the +30kpa jolt is so big you can actually feel it in the steering. There seems to be no connection to reacing below a certain % of tyre wear, its not after a big lock up or overpushing, but it always seems to come once you exceed 215kpa. hmm.png
     
  10. Pales

    Pales Registered

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    Isn't this a known issue for all cars using the latest Tyre model? Or am I just talking rubbish?
     
  11. Chris Lesperance

    Chris Lesperance Registered

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    I'm don't think it was a bug in all tires. It was recently brought up in the Apex GT3 mod. From what I saw, one set of files were good, another set was not.
     
  12. GrimDad

    GrimDad Registered

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    Very nice update to the mod (v5) The cars feel great on the new tyres and new physics.
    Thank you Enduracers & all involved.
     
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  13. mesfigas

    mesfigas Registered

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    i also want to thanks Enduracers for the great feel that these cars gives me
    Top notch cars highly recomended that proves that modders still have the power.
     
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  14. klo-che

    klo-che Registered

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    Complete news : http://www.enduracers.com/newsletter_51.html

    EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Flat6 Series rF2 build 5.00 ! The build includes an important update of the physic behavior of the car, including the last specification of the CPM tires, based on the S397 Endurance pack DLC. The aero, braking behavior and the FFB have been updated too. We cured the issues encoutered with the AI cars. We took the opportunity to add the position plates on the cars, and update all cars icons. A new build will come when the new shaders system will be made available to modders.

    BUILD 5.00 - CHANGELOG
    * AI : Updated cars icons.
    * GRAPHICS : Updated Rims & Tires specular.
    * GRAPHICS : Added position plates.
    * GRAPHICS : Corrected crash in showroom.
    * PHYSICS : Tire updated (based on latest S397 reference used on official DLC).
    * PHYSICS : Aero adjusted (to finetune after tires integration).
    * PHYSICS : Tire wear adjusted.
    * PHYSICS : Tire pressure adjusted.
    * PHYSICS : Default setup adjusted (don't reuse old setups).
    * PHYSICS : IA performances and stability fixed.
    * PHYSICS : Crash at high speed fixed.
    * PHYSICS : FFB power adjusted.
    * PHYSICS : Brake pressure is now adjustable.
    * PHYSICS : Method to check laptimes vs real laptimes changed to be closer than real time with rubbered tracks.
    * PHYSICS : Rear wing steps passed from 10 to 20 to allow more finetune in setup.
    * PHYSICS : Brake power and balance adjusted.
    * PHYSICS : Some aero finetunes.


    MOD - DOWNLOADS
    * Flat6 Series rF2 STEAM WORKSHOP : https://steamcommunity.com/sharedfiles/filedetails/?id=587034279
    * Flat6 Series rF2 build 5.00 rfcmp : https://mega.nz/#!tkYFwYQB!3iJpXywWaIsh0GxNupUvyEElDhifrEPW2Zsm3xQDtls
    * Flat6 Series rF2 build 5.00 rfcmp : https://www.mediafire.com/file/287pp9qm35nq5cw/ER_F6rF2-v500.rfcmp
     
    Last edited: Jan 11, 2019
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  15. Anto870

    Anto870 Registered

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    Thanks guys !!!;)
     
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  16. MaD_King

    MaD_King Registered

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    Just one word from the Physics Team, thank you for the support of S397 to our questions around the physics and new features added to rFactor2 ;)

    As always, if you have some questions, we will try to find an answer to them :) :)
    Don't forget to make the blip on down shift ;)
     
  17. Ned52

    Ned52 Registered

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    Thanks Great to see the mod is still alive.
     
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  18. GrimDad

    GrimDad Registered

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    I couldn't imagine simracing without such a great modding & test team.
    Yes there are usually long waiting times but they always deliver the goods.
     
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  19. Daniele Vidimari

    Daniele Vidimari Registered

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    Awesome, thank you guys!
     
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  20. Mauro

    Mauro Registered

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    I use only historic cars (60s-80s),
    I hate modern cars
    But your flat6 series mod are the only modern cars that i like.
    Top content for rF2 players
    Thanks


    P. S. And autoblip off is a sign of your accurate work
     

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