[REL] Crew Chief v4.5 with rFactor 2 support

Discussion in 'Other' started by The Iron Wolf, Feb 1, 2017.

  1. The Iron Wolf

    The Iron Wolf Registered

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  2. whitmore

    whitmore Registered

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    Thanks Iron Wolf. I use Simcomander4 with my Accuforce wheel to start the game and it also allows command line parameters. So I was able to use AMS as the command. SC4 first starts TS3 and then CC in Automobilista or RF2 mode which ever SC4 profile I select and then SC4 starts the game. I has to turn off launch AMS in CC as both SC4 and CC were trying to start the game. Also the command for Rfactor2 64BITwas RF2 in the FAQ you have it lists the command as RF2_64BIT which I could not get to work.
    All good now thanks.
     
    Last edited: Oct 13, 2018
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  3. The Iron Wolf

    The Iron Wolf Registered

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    Sorry for not getting back to you earlier, but I wasn't sure how to respond.

    Well, technically it is possible for rF2, but I prefer keeping CC purely a race engineer/radio communication program. And even though this train has left already somewhat, I won't be adding more to deviation, because I don't think that's right. I feel that things like DRS beeps, shift indicator beeps are part of a vehicle/game, or another tool.

    My team mates not always share my opinion, so you might have better luck getting feature added by posting at thecrewchief.org.
     
    Last edited: Oct 13, 2018
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  4. mancslo

    mancslo Registered

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    I can see sharedmemory file in folder, but not ingame? How can I reslove that problem?
    Thanx...

    [​IMG]
    [​IMG]
     
  5. The Iron Wolf

    The Iron Wolf Registered

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    Just start CC by selecting rFactor 2. It will set plugin up for you.
     
  6. mancslo

    mancslo Registered

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    I'll try with fresh install first and report. Thx for rpl...
     
  7. mancslo

    mancslo Registered

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    @The Iron Wolf , i have file in rf2 folder, but game did not detect that file. Look booth screenshot upthere.
    Thx.
    Maby i make a mistake with zninstalling some microsoft restr... from windows programs?
     
    Last edited: Oct 30, 2018
  8. lagg

    lagg Registered

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    It's possible that you need the Virual C++ Runtimes for the dll (i don't know the version)
     
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  9. mancslo

    mancslo Registered

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    Thx mate. System restore to prewius time (2 days) reslove my problem.
     
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  10. The Iron Wolf

    The Iron Wolf Registered

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    Just to clarify: Our plugin intentionally requires same runtime as rf2 does, so if game runs nothing extra is required, no extra .dll's loaded, and no extra memory is used compared to if we'd required newer MSVC runtime.
     
    Last edited: Oct 30, 2018
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  11. Jego

    Jego Registered

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    Could we have crew chief warn us when headlights are required?
     
  12. The Iron Wolf

    The Iron Wolf Registered

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    Unfortunately, this data is not exposed atm. As soon as S397 exposes that we'll add it.

    This falls into general category of what ISI started, but did not finish. None of data from message center is exposed.
     
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  13. Jego

    Jego Registered

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    That's what I thought, otherwise you would have implemented it already for sure. :cool:
     
  14. The Iron Wolf

    The Iron Wolf Registered

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    of course, I am quite frustrated this info is not available, but I have to stay positive and remember that everything is relative. And, relatively, rF2 internals model is still hands down the best of all the games I looked at.

    I'd like to complete chief for rF2, but it needs above chunk of info (everything from the message center). Also, it needs static curves for tires, brakes, engine so that we can announce correct temp announcements. I started a project where I wrote a parser that reads all mods and puts this info into db, but parser is complex, especially with upgrades, decoding that on Chief's side is also fairly complicated. I realized it would be so much simpler, if S397 just exposes a few vectors, at least, for open content. I had hope this will happen and suspended above project, but's been a while and no progress here. Maybe if more people will ask S397 this will be looked at. We're so close to being done and in top notch shape, just a few pieces here and there.
     
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  15. mancslo

    mancslo Registered

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    • Rf2: did crewchief detect night and notify with: turn the lights ON? Before im taken the black flag...
     
  16. The Iron Wolf

    The Iron Wolf Registered

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    Nothing from Message Center is exposed via rF2 internals, we need S397 to expose that information for that to work.
     
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  17. mancslo

    mancslo Registered

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    Thx and happy new year 2019.
     
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  18. The Iron Wolf

    The Iron Wolf Registered

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    Just wanted to tell you guys that I might have found a way to have this working :) So stay tuned :)
     
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  19. Alex72

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    Imagine hearing that in your earphones: "Uhmm dude, you forgot your lights - in the middle of the night".

    :D
     
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  20. AMillward

    AMillward Registered

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    Or if you’ve got the optional swearing pack on: “put your f****g lights on ya t**t!
     
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