https://steamcommunity.com/sharedfiles/filedetails/?id=922034382 it's a free mod by s397, but the FFB feels very very....ugly ? how can i reduce the torque steer, for me it's not good.
this car has weird FFB in real life ... a forum member called spaskis posted a video in a thread around this summer about the behavior of this car explained in 15 minutes by real driver. cant remember the thread.
I know there was an issue with the 3 compounds, and I don't know if they ever up-dated the Civic's tire to fix it. Try all three to see if two of them feel different from the third.(which I think is the medium compound)
It's a front wheel drive car, torque steer is going to happen because the gearbox is next to the engine as opposed to behind it. Driveshafts are unequal lengths so the shorter one will produce torque steer (think it's to the left in the civic, haven't driven it in a while)
I did yesterday the 72 km of Targa Florio in medium tires, and I put a real doubt on the quality/realism of the FFB (a doubt, no affirmation). I think the advice of someone like @Michael Borda would be interesting I wonder if this is a problem of the Civic or FWD in RF2 as a whole?
It's a thing native to high torque FWD cars. BTCC cars use X-Trac gearboxes and diffs and designed to be cheap, so the diff will be closer to the ones used on the real Type Rs rather than in something a bit more advanced.
As I understand it, nothing question the supposed realism of the Civic, nor the other FWDs of RF2. Thanks for these informations.
Torque steer demonstration with open differentials... Jump to 4:33. First car is MazdaSpeed 3 and second car is a Focus ST. If the car has a clutch-pack differential, then, depending on the setting and traction available, the car will likely try ripping the steering wheel out of your hands while you're applying power on corner exit. Torsens are much more mild because they act like an open differential when one wheel has zero traction (torsens currently can't be modeled in rF2). I currently own a stock 2018 Focus ST and autocross it. I have autocrossed a modified Shelby GLHS (fwd Dodge Omni 2 liter with intercooled turbo) with a clutch pack differential. This is why I can unequivocally say that the clutch pack is very violent.
That’s not what I experience in game, the car understeers if I take the corner normally, only accelerating after the apex, in this car if I accelerate before the apex it pulls me into the apex instead of pushing me wide. If that’s what these cars do in real life then they have beaten physics
@patchedupdemon, @Alcolo - try using minimum and maximum differential preload to see if one suits you better than the other.
i have played with raceroom and WTCC 2017, and WTCR 218 and it's awesome how it's good ! rFactor 2 and FWD are really craps. Concerning real life, i had +300hp FWD in real life and it's not like rF2 at all, but it's more like Raceroom FWD, like the WTCC 2017 or WTCR 2018. And preload can hide the poverty about the FWD FFB, but it's not good, i prefer forgetting FWD with rF2. For information, the WTCR 2018 for Raceroom costs 15€ (unlike free mod by s397) , and it's very very good, close to the real life, the quality has a price. I'm very surprised how raceroom has raised the level about FWD cars with the WTCR 2018, it's one of the best DLC.
try raceroom and WTCR 2018, it's very close to the real life, rF2 is totally wrong about the FWD cars.
Yes other are definitely better. Simco do some of the best for RF2 http://simcompany.hu/?page_id=6201 Automobilista Mini Challenge is also very good.
The physics of the Clio SimTek are really good. I use it with a 170% more powerful engine than the original, and it's really fun.
300 hp fwd, but you don't say what it was nor what differential it has? You also don't even say what differences you noticed when changing the BTCC Civic preload. Probably I'll be putting you on ignore unless you can provide better explanations...