Did load the carsample max file and exported the anm file without touch it to see it working before tweak the animation, but i get this error. I am selecting only the driver model. Bone bip01 r toe1 could not be found in amim file GAME_STEER.ANM
See if my post in here helps you. https://forum.studio-397.com/index.php?threads/modders-tip-and-tricks-share-your-tips.58606/
You're exporting the biped? Did you select fix bone names? That probably doesn't matter but it's something to try.
I`m just loading the isi driver sample max file. selecting the driver model and exporting the animation to anm file. Tried export the driver with fix bone names. Moving anything like Nibiru tip also doesnt help. Thanks.
Thanks. Both your drivers works fine. The only problem is that i need the GT driver position and yours arent using a racing glove. Edit.....wow...there`s also a Corvette driver...will try that now.
Corvette driver is also not using a racing gloves and is screwed up textures unfortunately. Will keep trying with ISI file. Thanks anyway.
Argh...everything worked once but after another export i get Mesh GAME_DRIVER: Bone BIP01 L FINGER could not be found in anim file GAME_STEER.ANM
Yes...he worked once, but now also give me a texture error. kkk...not my day: Error getting stats for texture GLOVES_FABRIC_TILEWEXTRACOPIE.BMPError loading texture GLOVES_FABRIC_TILEWCEXTRA COPIE for material WCEXTRAO.
Fixed. There was a material problem on right glove for the driver.gmt. Fixed it with 3dsimed. Now everything works fine. Time to start moving things. Hope to get no more errors. Thank you very much.
How can i guide the new position for hands since my wheel is a formula wheel shape? Cant folow ISI doc because the wheel is not rounded.
You don't need to follow it to the letter, it's just a guide to help people who've never done it before. I would just animate your steering wheel instead of making a different object.
Coutie, sorry for all the rookie questions. I promisse to not bother anymore. How can i rotate the steering wheel in max like real life/game steering? When using the rotation tool in Max the column is also rotating, but not like the game steering wheel, so the positions dont match in game.