Latest Build Update rFactor 2 - 1.1110 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 20, 2018.

  1. Jokeri

    Jokeri Registered

    Joined:
    May 17, 2014
    Messages:
    204
    Likes Received:
    32
    Here are two pictures taken from ttool's realtime portion:
    https://i.imgur.com/JG1GTly.png
    https://i.imgur.com/SqPCBpY.png

    https://www.studio-397.com/2016/10/tyres-the-big-one-part-iii-realtime-model-batch-tests/
    https://i.imgur.com/mSOiWF1.png

    THe way I see it is, all the data from the tyre generation are translated to those points seen in the first 2 two pictures. Has the number of sections increased in realtimemodel, I dont know. If someone has older build installed it can be easily checked

    edit: QSA pics for comparison:
    https://i.imgur.com/eYIxoHw.png
    https://i.imgur.com/dOC2Yjx.png
     
    Last edited: Apr 28, 2018
  2. hardtohandle

    hardtohandle Registered

    Joined:
    Jul 15, 2013
    Messages:
    364
    Likes Received:
    54
    Update to latest nvidia drivers :D I had been using 353.30 for old times sake.
     
  3. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,345
    Likes Received:
    6,572
    @Jokeri Ah, excellent, thanks for that. I didn't keep up with those blog posts at the time so missed that bit (and only played with ttool a little very early on), that makes sense. That probably explains a change in a relatively early build where they said more sections were being used in realtime, when obviously the tyres themselves wouldn't have changed. Good stuff :)
     
  4. Wanderer

    Wanderer Registered

    Joined:
    Mar 31, 2017
    Messages:
    31
    Likes Received:
    14
    This Update is so nice!
    I cant directly compare any numbers but iam going from
    shadows - mid to max and blur fast to quality
    road reflections - low to high
    opponent detail - mid to high
    special effects - low to high
    AA - 2 to 3
    and visible vehicles from ~15 to always 20 with the same fps like before, thank you guys @S397!
    It seems that now, where the most options can be ignored, we could need the old per track circuit-detail ...thing...(?) from rF1 back.
    There is only one Problem...
    I had switched the car reflections from off to high, but it seems like the update rate is really low for me now (at high like on low before) and imo the rate is more important than the reflection detail so i had to deactivate it again.
    Is that a bug? I remember them to be smooth at high, and i have no fps drop or auto detail fps activated.
     
    Mibrandt and mesfigas like this.
  5. Mibrandt

    Mibrandt Registered

    Joined:
    Apr 4, 2013
    Messages:
    613
    Likes Received:
    282
    Yes I have noticed the laggy reflections too. Running them on high as well.
     
  6. F1Aussie

    F1Aussie Registered

    Joined:
    Apr 1, 2011
    Messages:
    636
    Likes Received:
    271
    Same here
     
  7. joekart

    joekart Registered

    Joined:
    Dec 24, 2011
    Messages:
    55
    Likes Received:
    33
  8. Schumi

    Schumi Registered

    Joined:
    Jan 2, 2012
    Messages:
    343
    Likes Received:
    889
    The second time I ran into this problem. The problem appeared for the first time at Silverstone.


    20180430003125_1.jpg Снимок.PNG
    The problem appears suddenly, after rebooting rF2 everything again comes to normal. At this time FPS 138-140 and does not fall. CPU utilization is about 35%, video ~ 40%.

    What could it be?
     
  9. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,779
    Likes Received:
    2,241
    Does it happen with stock content only?
     
  10. hardtohandle

    hardtohandle Registered

    Joined:
    Jul 15, 2013
    Messages:
    364
    Likes Received:
    54
    Hi I'm having an issue with the new delta bar - it's in my central virtual mirror! I want to move the virtual mirrors up a little but, the central one at least. I tried a few things in player file but they did not work, the values go back to 0 when I play. How can I move the virtual mirrors up a bit?
     
  11. Schumi

    Schumi Registered

    Joined:
    Jan 2, 2012
    Messages:
    343
    Likes Received:
    889
    The first time it happened with GT3 Pack at Silverstone.
    Now it ACFL 2017 at Baku. I can not understand the patterns. The problem appears suddenly and after the restart rF2 disappears. I run rF2 almost every day and this problem only occurred 2 times.
     
  12. Ace Pumpkin

    Ace Pumpkin Registered

    Joined:
    Dec 22, 2017
    Messages:
    93
    Likes Received:
    47
    S397 give up on it!
    Patching a dead horse is ridiculous, start new.
    This mess isn’t going to be a golden apple any time soon.
    Start from scratch, me thinks.
     
    peterchen and UsedMomo like this.
  13. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,578
    Likes Received:
    1,071
    Gosh that rfactor2 Baku track doesn’t look bad at all

    Bet it wouldn't run in VR though
     
  14. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,779
    Likes Received:
    2,241
    In the graphics setup thing, does it select your video card, or say auto? If auto, choose your graphics card from the list.
     
  15. Ace Pumpkin

    Ace Pumpkin Registered

    Joined:
    Dec 22, 2017
    Messages:
    93
    Likes Received:
    47
    Which doesn’t make a difference at all.
     
  16. Schumi

    Schumi Registered

    Joined:
    Jan 2, 2012
    Messages:
    343
    Likes Received:
    889
    All settings as in screenshot. I dont use GPU Set Auto - only my GPU.
     
  17. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,779
    Likes Received:
    2,241
    My bad, I didn't see those.
     
  18. TOCA2FREAK

    TOCA2FREAK Registered

    Joined:
    Apr 6, 2011
    Messages:
    936
    Likes Received:
    125
    I can run it fine with good gfx settings in VR with SS 1.5 and over 20 cars on track. ;)
     
    Adrianstealth likes this.
  19. Filip

    Filip Registered

    Joined:
    Feb 9, 2017
    Messages:
    1,208
    Likes Received:
    937
    Quite the contrary!
    S397 please continue to update.
    Now when rf2 looks and runs very good it needs new UI to look good in the menus too.
    Looking forward to online racing system, new content, laser scanned tracks, further updates and improvements...
     
  20. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,578
    Likes Received:
    1,071
    Gosh great
    What your pc spec ??
    there’s no Info I’m your profile apart from
    Windows 10
     

Share This Page