Latest Build Update rFactor 2 - 1.1110 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Apr 20, 2018.

  1. Christopher Elliott

    Christopher Elliott Registered

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    Latest Build rFactor 2 - 1.1100 Now Available!

    Full details are here:
    https://www.studio-397.com/2018/04/release-of-build-1110/

    Latest Update! 30-07-2018

    Steam Build ID 2989661
    Steam Build ID 2942931 (dedicated server)

    - Fixed dirt map not working on all Sebring layouts
    - Fixed inverted stabilize horizon controls
    ------------------------------------------------------------------------------------------------------------

    - Optimized performance when running post effects at MED/HIGH /ULTRA
    - Globally adjustment to positioning of garage exit crewman
    - Fixed brake disc glow not blending correctly on certain cars
    - Added new parameter to UI 'Stabilize Horizon' This allows users three levels of visual damping. Can be used in VR and on monitors.
    - Fixed VR 'mirror screen' flickering at track load


    Changelog
    - Optimized VR performance in rainy conditions.
    - Fixed windshield wipers showing a slight skip in the animation.
    - Fixed windshield wipers when OFF showing slightly propped up.
    - Fixed rain drops appearing too wide on certain resolutions.
    - Fixed corrupted Flag animations (affecting both official tracks and mods)
    Note: Server Admins - you will need to update all dedicated servers by re-running SteamCMD.

    previous

    - Hotfix for a dedicated server crash when restarting a session and then advancing.
    - Fully enabled 'position lights' in the code. This includes showing timer count up while pitting, and support for multiclass positions.
    - Added support for Traction control and ABS as in-car toggle and in setup options.
    - Fixes for viewer using placeholder textures and not printing warning dialog
    - Fixed crash with viewer and wireframe modes
    - Fix for output log being too verbose
    - Some minor fixes / internal improvements
    - Fixed an error in MAS2.exe when packing tracks with large MAS files.
    - Fixed an issue that caused missing segments of real road on certain third party tracks
    - Fixed issues with shadow and texture filtering introduced with performance update.
    - Fixed Launcher sporadically hanging on verify with certain content.
    - Fixed live replays not working when 'Record Replay' was set to OFF.
    - Fixed an issue that caused missing segments of real road on certain tracks.
    - Fixed missing brake disc glow
    - New: Corner and safety workers can now be two separate objects and
    animations instead of being one object with two people. Naming conventions for modders.
    The new safety workers are called SafetyWorker_001, _002, ... and the animations SB_FLAGDOWN, SB_FLAGHELD, ... similar to the corner worker
    - New: Puppet mode was added to dev mode for modders. It shows up in the menus and allows you to remotely control certain aspects of a race.
    You can also drag select cars in the camera view and control them."
     
    Last edited: Jul 30, 2018
  2. Adrianstealth

    Adrianstealth Registered

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    Brill !!

    Thanks updating now
     
  3. I_Bellett

    I_Bellett Registered

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    Thank you update.
     
  4. T.Hartmann

    T.Hartmann Registered

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    Sounds really great.
    Thx a lot
     
  5. Adrianstealth

    Adrianstealth Registered

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    How do we switch on the delta time bar ?

    (as in one of the pics )
     
  6. buddhatree

    buddhatree Registered

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    Thanks!
     
  7. Sherwin92

    Sherwin92 Registered

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    Thanks very much for the update and elaborate explanation!

    One question - is it recommended to clear out cbash and shaders folders?
     
    peterchen and Adrianstealth like this.
  8. Ernie

    Ernie Registered

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    @Studio397: Thanks for your hard work.
    I'm excited about the performance improvements. Downloading now.
     
  9. elcoco

    elcoco Registered

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  10. SPASKIS

    SPASKIS Registered

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    Thanks for the update. Sounds really promising.
     
  11. Delta is included in the HUD Tach (NUM_5 unless you have changed it)
     
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  12. Pedro Delgado2

    Pedro Delgado2 Registered

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    Thanks for the updates guys, my game improved 300%, now I can even play with everything on Ultra without stuttering. Awesome job!
     
  13. mesfigas

    mesfigas Registered

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    Rain isnt optimized yet...yes ?
     
  14. GT VIRUS

    GT VIRUS Registered

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    Thanks for removing gjed, how are people who didn't buy 8 year old software at the time meant to make content now?
     
    TwoHardCore likes this.
  15. patchedupdemon

    patchedupdemon Registered

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    What system do you have,I’m away at the moment so I’m waiting for people to state the improvements with their hardware so I can see what to expect
     
  16. filippu

    filippu Registered

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    :rolleyes:

    :rolleyes:

    Seriously...
     
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  17. Flaux

    Flaux Registered

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    FPS improved significant. Thanks guys!
     
  18. Pedro Delgado2

    Pedro Delgado2 Registered

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    i5-7400 / GTX 1060 6GB / 8Gb RAM DDR4

    It's a single screen setup
     
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  19. FS7

    FS7 Registered

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    Thank you for the new hud. There's still room for improvement though, like having a trackmap and having distance to car in front/behind (having to press buttons in the middle of the race to switch between car status & distance to other drivers is annoying imo).
     
    hardtohandle and patchedupdemon like this.
  20. patchedupdemon

    patchedupdemon Registered

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    Sweet I have same got and i5 4690k
     
    Last edited: Apr 20, 2018
    Pedro Delgado2 likes this.

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