Sure can do, if @Slow Motion doesn't mind. It kind of works in endurance, you just need to beat the previously best lap set by the car. Not always easy though since the first few laps are usually the only ones without traffic lol
How are you able to put the HUD on the top of the screen? Mine is always on the bottom. And how do you place all the other panels? Looks nice
@Slow Motion Thanks for doing this. Just one thing, I have 'loaded' the version without the Delta Time and looks good - however, when I switch on the native rF2 HUD, the screen with the tyre temps/wear/colour, the tyres are all white and nothing shows up. If you need me to send a screenshot I can do so to show you what I mean.
Hi, thanks for these HUDs, they're great. I just have a quick question about the delta time. Delta Best would save your best lap and load it on your next session but this doesn't. I'm guessing that can't be fixed and it's a limitation of it not being a plugin?
feel free to post the screenshot Mark. Anyway what happens isn't obviously related to our HUDs... maybe it is a code issue of rF2 or other... no idea at all and for adding it as a bug to the rF2 list we need a step by step procedure to replicate it using a S397 mod and track. As you explained is not enough also because which is "the native rF2 HUD"?
Not sure to have well understood, because it is usual that data are reset starting a new session and it is the rF2 code to do it.
Ah sorry, I was referring to the original Delta Best plugin for DX9 https://forum.studio-397.com/index.php?threads/delta-best-plugin-for-rfactor-2.43399 It stores your fastest lap for every track in your player\settings folder and then loads it on every session so that you're always up against your best ever lap. I just preferred it that way. It still saves and loads your time in DX11, but obviously nothing gets drawn on screen. I was just wondering if there was any way to make that work with your HUD.
@Slow Motion As you can see, in the bottom right corner, the colours are missing. The other HUD's are still working, i.e. when I use Shawn's previous version with the Delta Best, all the colours return. Hope this helps.
First post has been updated... BUILD 2.4 fixes wrong HUD MFD C (damage) parameters for HUDs #27 to 30 GT and OW
ahh okay, it can happen. Sometimes it is better to re-validate files and any pending update starts...
Had to unsubscribe and resubscribe to get it to update. Steam is very prone to RF2 workshop errors. GT3 new skin pack would not show up and reported content not available for 48 hours before miraculously showing up again. All good with HUDs now thanks
A new couple of HUDs will come soon... Essential in its usage, with main info only: own best lap + current lap + best lap into left round analog blue speed and red tach arrows + limiter area + full delta best + rpm shift and limiter and few warning into main round full fuel info + rain info + PIT speed label into right round Similar for OW but with DRS status label into right round...
Waiting for GP3 last test of this week I spent few time developing a new HUD as shown in the above post and now build 2.5 has been released with these new HUDs #31 for GT and OW (without and with DRS warning label). Updated first post. Thank you.