[REL] Nordschleife3 v3.00

Discussion in 'Locations' started by DJCruicky, Jul 22, 2014.

  1. kosmo1982

    kosmo1982 Registered

    Joined:
    Jan 10, 2012
    Messages:
    222
    Likes Received:
    9
    well done on this one, great track
     
    vegaguy5555 and DJCruicky like this.
  2. Senad Kocan

    Senad Kocan Registered

    Joined:
    Oct 21, 2016
    Messages:
    7
    Likes Received:
    4
    Awsome track mate. great job ;)
     
    DJCruicky and vegaguy5555 like this.
  3. paullv

    paullv Registered

    Joined:
    Sep 11, 2013
    Messages:
    27
    Likes Received:
    5
    Thank you very much DJCruicky! I look forward to the DX11 update!:)
     
  4. vegaguy5555

    vegaguy5555 Registered

    Joined:
    Jan 28, 2017
    Messages:
    960
    Likes Received:
    505
    Hey!

    Where did you get a map from??

    Is this DX11?
     
  5. mixer61

    mixer61 Registered

    Joined:
    Dec 26, 2011
    Messages:
    553
    Likes Received:
    149
    With plugin, this is dx9
     
  6. stonec

    stonec Registered

    Joined:
    Jun 19, 2012
    Messages:
    3,399
    Likes Received:
    1,488
    The video was posted in March when DX11 was not available yet, so it's the standard Track Map plugin.
     
  7. vegaguy5555

    vegaguy5555 Registered

    Joined:
    Jan 28, 2017
    Messages:
    960
    Likes Received:
    505
    That's too bad.

    Now that I deleted the old shadeds rF2 look amazing in VR. Colors are best. I would even go as far as saying AC's Nordschleife looks better here. Clear and sharp.
     
  8. Rui Santos

    Rui Santos Registered

    Joined:
    Jan 8, 2012
    Messages:
    1,081
    Likes Received:
    1,206
    Any plans to update this track to DX11?
     
    vegaguy5555 likes this.
  9. TheMattyOnline

    TheMattyOnline Member

    Joined:
    Nov 21, 2016
    Messages:
    590
    Likes Received:
    483
    There is. DJC replied a while back with this:

    I do.
    I've fixed a lot of the over bright objects already. I was part of the early access to the early DX11 builds.
    I've reworked some night lighting on the the GP circuit.
    As for better FPS, sorry to say there is little I can do there, should be same as the current 2.01 version. I too have a big drop in FPS on my machine with DX11.
    I'm away at the moment but will continue when I get back.
     
  10. ebeninca

    ebeninca Registered

    Joined:
    Sep 7, 2016
    Messages:
    738
    Likes Received:
    524
    Looking forward for dx11 version.
     
    vegaguy5555 and Schpidie like this.
  11. ebeninca

    ebeninca Registered

    Joined:
    Sep 7, 2016
    Messages:
    738
    Likes Received:
    524
    Guys, I decided to do the obvious, test in dx11 to see what happened, honestly, the track doesn't have to be converted to dx11, it works perfectly well. I tested with 20 AI cars.

    ***PS: Whitout PP Efects
     
    Last edited: Jan 7, 2018
  12. AMillward

    AMillward Registered

    Joined:
    Apr 4, 2017
    Messages:
    1,879
    Likes Received:
    1,837
    There are quite a few tracks that work well in DX11 without needing to be converted.

    It's the dodgy rF1 ports that have horrendous amounts of bloom that need the work done to them :p
     
  13. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    Some tracks, like the new Road Atlanta have just small areas where the bloom is noticeable. Others like the Red Bull Ring have glaring overly bright signage at several locations around the circuit. Most track conversions don't NEED the update to work in DX11, you just have to be willing to put up with glaring items now and then. In a perfect world, all the various track creators would return and release updates of the tracks that include the proper files to display dx11 content without the excess bloom.
     
  14. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    If track creator makes textures within Albedo rules, there is (usually) no need to update anything for DX11.

    Same rules has been applied on DX9 as well for some time.
     
    McFlex and Ernie like this.
  15. kolysion

    kolysion Registered

    Joined:
    Feb 12, 2018
    Messages:
    30
    Likes Received:
    1
    I'm sorry but what is the difference with the v.201 and the version from Assetto converted ?

    and what is the difference bewteen DX11 track and DX9 track ?
     
  16. AMillward

    AMillward Registered

    Joined:
    Apr 4, 2017
    Messages:
    1,879
    Likes Received:
    1,837
    DX11 version has just been optimised for the shaders. If you load up say Knockhill or Gold Coast which hasn't been optimised the bloom is blinding.

    DX11 optimised tracks like Misano etc have been optimised to make the most out of the shaders.

    The AC converted is exactly that while v201 I think has been either built from the ground up or is an RF1 convert.
     
  17. Mister Bronze

    Mister Bronze Registered

    Joined:
    Jun 27, 2017
    Messages:
    125
    Likes Received:
    105
    v2.01 has multiple layouts to include the 24HR and VLN course. AC conversion is just Nords.

    V2.01 is very good but maybe not as accurate in the Nords section and has not been updated for DX11 (though still looks good). It is also a better night driving experience.
     
  18. DJCruicky

    DJCruicky Registered

    Joined:
    Jan 25, 2012
    Messages:
    1,592
    Likes Received:
    1,121
    Hi guys,

    sorry for being a bit quiet.

    Back in May last year I announced I was working on an update for you. Well, things got in the way, like me sorting out my broken car, then scraping said broking car, to get another car for that to be broken too. :O. Plus traveling to visit the girlfriend who lives a long way away. Well, in the end, Nords update got left behind :(.

    But there is good news, I've found lots of time to work on it again. You can thank me for being unemployed this last 3 months for that o_O :/.

    McFlex said a few pages ago he has file's with removed kerbstones at the big and small karussel's. He has already given them to me and will be part of this update. I thank him again.

    I've not had the help from Tosch this time. I have not seen him on the forum in sometime, hope he is well.

    If all goes well, I'm hoping to release this update late this weekend :).

    Spam that F5 key :D


    DJC
     
    McKiernan, pkelly, JimmyT and 30 others like this.
  19. ebeninca

    ebeninca Registered

    Joined:
    Sep 7, 2016
    Messages:
    738
    Likes Received:
    524
    There's any possibility of making the tarmac more plane, like the converted version of nords from Assetto Corsa?
     
  20. Mister Bronze

    Mister Bronze Registered

    Joined:
    Jun 27, 2017
    Messages:
    125
    Likes Received:
    105
    @DJCruicky Awesome news that you are updating this. And potentially in such a small timeframe :cool:. It is a favourite of mine (absolutely love the spotlights in the night race..sometimes its the simple things!). Shame it wasn't under better circumstances you are doing this but I'm sure it will be really appreciated by those who already use it and any new players coming to rFactor2. The ongoing work by modders and S397 make IMHO rFactor2 a really exciting place to be.
     
    DJCruicky likes this.

Share This Page