brandhatch track

Discussion in 'General Discussion' started by kolysion, Feb 12, 2018.

  1. 2ndLastJedi

    2ndLastJedi Registered

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    You never really buy them anyway, lol.
    Irenting.
     
    patchedupdemon likes this.
  2. AMillward

    AMillward Registered

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    this is the version I use. Can't even remember where I got it from but I need to try this new one!
     
  3. dylbie

    dylbie Registered

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    Legend! Thanks so much for this!

    This is my test track for some iconic 1980s machinery :)

    EDIT: Forgot to mention the person who originally did the work to convert this track who shall remain unamed for obvious reasons! ;)
     
    Last edited: Feb 14, 2018
  4. a1gpmatty

    a1gpmatty Registered

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    Thanks for the update Philrob! Much appreciated! If possible, could you have a look at the AIW? The AI take strange lines through most of the turns (They seem to go wide in most corners, Graham Hill Bend in particular) Many thanks!
     
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  5. Magus

    Magus Registered

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    Agree, I just ran a race with the GT3 pack and the cars were constantly taking a very wide entry form Paddock Hill Bend causing them to go off down Hailwoods Hill. Also found them a little slow round Westfield, Sheen Curve & Stirlings (AI@100). Otherwise, thank you for updating one of my favourite tracks of all time!
     
  6. 2ndLastJedi

    2ndLastJedi Registered

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    I just rewatched my vid , i show the settings at the end , i just dont go out of the game to show PP but it is always at Medium .
     
  7. fab06

    fab06 Registered

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    Thx to KUNOS First and thx for the updates ;)

    but can you changes the name of the track in the GDB for not having trouble with old version (exemple: Brands GP V0.78) cause i have already two others version of the ACBrands V0.74 (DX9) and V1.0 (DX11) and it won't works well together in the track menu .. your version won't appears :oops:
     
  8. Lino Carreira

    Lino Carreira Registered

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    ive seen a track, estoril ported inversely and the rf2 militia took it down from RD, the sacrilege... funny to see a Rip from AC on the official RF2 Forum and the thread is still alive :)
     
  9. 2ndLastJedi

    2ndLastJedi Registered

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    Keep the light off!
     
  10. AMillward

    AMillward Registered

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    I thought it was 'sourced from elsewhere'. I was testing at BH the other night in AC and I'd recognise the exit of Graham Hill bend and the 'brake' markers anywhere.
     
  11. Filip

    Filip Registered

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    What rf2 militia?
    That is Race Department's policy, they'll remove any rips or links to rips.
     
  12. AMillward

    AMillward Registered

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    A thread asking where to find Laser rips was locked almost immediately last week.
     
  13. philrob

    philrob Registered

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    Problem with the AI guys is the editor doesnt work anymore , so for now we are stuck.I will change the name of the track to fix the not loading.
     
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  14. 2ndLastJedi

    2ndLastJedi Registered

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    The building to the left of the start finish line glows a bit much with PP effects!
    Is this as intended? I don't recall it like that in the previous version.
     
  15. Jerry Schuryk

    Jerry Schuryk Registered

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    I created AI wisdom files for Mosport the other day. It SEEMED to improve them significantly. Are you talking about something different?
     
  16. philrob

    philrob Registered

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    Jerry,
    Yes i am talking about the AIW editor built into RF2 in which you create the racing lines and pit positions.
     
  17. 120hazz

    120hazz Registered

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    Hi philrob
    What is wrong with the AIW editor?
     
    Last edited: Feb 17, 2018
  18. philrob

    philrob Registered

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    it has not worked correctly for me for a couple of previous RF2 updates, using Windows 10.
     
  19. Jerry Schuryk

    Jerry Schuryk Registered

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    I’m talking about the ai learning process. You set the learning parameter in one of the JSON files, then let the ai race around the track for a few hundred laps. At the end, they generally drive much better. Sometimes too good. Creates .wis files in each ai directory. It depends on having an ‘alright’ AIW file to start with it they tend to crash and not learn.

    There is a post somewhere here that discusses it...I’m on mobile atm and can’t find.

    Jerry

    You need to do this for each car and track combo that struggles.
     
  20. hitm4k3r

    hitm4k3r Registered

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    That's because all AC users are saints and rFactor 2 users are only criminals. Especialy the rF2 devs, who dare to not read every forum thread.

    But seriously, if you make a polite request, I am sure that this thread will be closed immediately, as it was done before with similar posts. What happens on RD is a completely different topic and I am sure that you will still find rips from other games there no matter the platform. Happy hunting :)
     

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