Released Developers Guide released... (Updated June 2018)

Discussion in 'News & Notifications' started by Marcel Offermans, Jan 22, 2018.

  1. Tuttle

    Tuttle Technical Art Director - Env Lead

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    It's just a paragraph that has been copy/pasted without correct the RGB. Was pretty clear to me. ;)

    Also text has been corrected, since yesterday.

    Cheers.
     
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  2. Nibiru

    Nibiru Registered

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    Clear as mud to the rest of the dummies your writing it for. (Me included)
    Jokes aside thank you for the effort taken so far.
    Look forward to the updates.
     
  3. Some1

    Some1 Registered

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    Wow, the effort required to create and fully set up a car in rFactor2 has increased tremendously compared to rFactor1...

    Any plans for GMT plugin for newer 3DS Max?
     
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  4. Juergen-BY

    Juergen-BY Registered

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    Any help would be really appreciated. It doesnt matter, wich direction and value i`m using, the rain drops on the car body are not moving...
     
  5. davehenrie

    davehenrie Registered

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    The amount of physics calculations has increased 10-fold.[guessing at that number] EVERYthing about rF2 is much more complex than rF1.
     
  6. Tuttle

    Tuttle Technical Art Director - Env Lead

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    The moving bits are the ripples, not the drops.

    Just look one of our latest cars and use it as a reference, like the Bentley GT3.
    As soon as your car is doing the same, you're green to go.
     
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  7. ECAR_Tracks

    ECAR_Tracks Registered

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    I'm very satisfied with the written material but we need the masters guys from staff more present in the proper support forum, one post from Tuttle can save dozen of trial and error hours.
     
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  8. mschreiner

    mschreiner Registered

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    I would like to see a tutorial on indexing textures by Tuttle. I have learned to do it on my own but it was not easy to do. I think that is something important for modders to cut down on strip calls in game for performance improvements.
     
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  9. Juergen-BY

    Juergen-BY Registered

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    Thanks so far for your patient and your advises, but i guess, i`m lost now...i tried everything but cant get a proper result.

    This is my map:

    veh_ripple_map.png

    These are my json settings:
    Code:
    {
        "Desc":
        {
            "NumberOfSets":6,
            "MinLengthSqrt":0.25
        },
        "Set_1":
        {
            "Color":
            {
                "R":255,
                "G":0,
                "B":0,
            },
            "StillDirection":
            {
                "X":+0.0,
                "Y":+0.0,
            },
            "MovementDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "Description":"Top"
        },
        "Set_2":
        {
            "Color":
            {
                "R":0,
                "G":255,
                "B":0,
            },
            "StillDirection":
            {
                "X":+1.0,
                "Y":+0.0,
            },
            "MovementDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "Description":"Right"
        },
        "Set_3":
        {
            "Color":
            {
                "R":0,
                "G":0,
                "B":255,
            },
            "StillDirection":
            {
                "X":+1.0,
                "Y":+0.0,
            },
            "MovementDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "Description":"Left"
        },
        "Set_4":
        {
            "Color":
            {
                "R":255,
                "G":255,
                "B":0,
            },
            "StillDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "MovementDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "Description":"Back"
        },
        "Set_5":
        {
            "Color":
            {
                "R":125,
                "G":125,
                "B":0,
            },
            "StillDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "MovementDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "Description":"Tail"
        },
        "Set_6":
        {
            "Color":
            {
                "R":0,
                "G":125,
                "B":125,
            },
            "StillDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "MovementDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "Description":"Bumper"
        }
    }
    
    Where is my mistake? :(
     
  10. Tuttle

    Tuttle Technical Art Director - Env Lead

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    If it happens that you guys are stuck with a project, and you can't find a solution in the guides, or asking over here or in Discord, just drop me a PM. I'll be back to you guys as soon as I have the time to.
     
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  11. Lazza

    Lazza Registered

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    @Juergen-BY You already have a thread about this. Post video, I can't see anything wrong with your screenshots (compared to official content).
     
  12. Tuttle

    Tuttle Technical Art Director - Env Lead

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    It's hard to say, because I can't tell what is what. Without seeing a video of your car under rain, moving and parked, I don't know what problems you are facing exactly. But let's try to give you some inputs;

    For example, what is that area you called "tail" and filled with 125.125.0 ? If that is just a top of a wing, is it a flat wing? Then you don't need an extra color. It's just a TOP part mapped Vertical, so (if it's not rotated against the rest of the body mapping) it needs to be Red and with these attributes;


    Code:
    "Set_1":
        {
            "Color":
            {
                "R":255,
                "G":0,
                "B":0,
            },
            "StillDirection":
            {
                "X":+0.0,
                "Y":+0.0,
            },
            "MovementDirection":
            {
                "X":+0.0,
                "Y":+1.0,
            },
            "Description":"Top"
    Then your Left side is using wrong direction when the car is not in movement. Since your mapping is vertical, your left side gravity direction is X=-1.

    Then you have that "bumper", filled with 0.125.125, which is not present in the map at all. So I don't know what is that.

    The concept here is easy, takes a bit getting used to it, but as soon as you get the point, it's really straight;

    Given the mapping of the single parts of the car (vertical or horizontal) you need to assign gravity and motion vector to the X,Y axis.

    When car is not in motion, you do activate your gravity axis for non Top parts.
    When the car is in motion, you do activate your motion axis for all parts/color islands.
    When the car is not in motion, and it's a top part, you have no motion, no gravity. Drops are standing.

    Of course, you see that is always better to map your car trying to not rotate to much the islands. More boxed is your mapping, in terms of island directions, more easy is the process of assigning ripple motion.

    If you can manage to keep a boxi projection, at least for the majority of the car islands, either if canvas is vertical or horizontal, that is making life easier, and you will need less color and less assignations.
     
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  13. Christopher Elliott

    Christopher Elliott Registered

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  14. philrob

    philrob Registered

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    Great to see new info/tools arriving as promised, thanks guys.
     
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  15. SPASKIS

    SPASKIS Registered

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    Looks great!
    I'll give libreoffice a try.

    This spreadsheet is optimised for a resolution of 2560x1440, more is better

    I hope this is not a big issue. I guess 1920x1080 would have been a more universal choice.
     
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  16. AMillward

    AMillward Registered

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    Open Office got me through my undergrad and my teaching degree XD
     
  17. Louis

    Louis Registered

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    Nice move. Is this made for experienced modders or it is a place to start learning?
     
  18. patchedupdemon

    patchedupdemon Registered

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    From what I can gather,it’s written in a way that presumes you have some experience in modding already,but I may be wrong
     
  19. Louis

    Louis Registered

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    Yeah, just start to read something and is not for beginners ground zero. thanks
     
  20. Lazza

    Lazza Registered

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    @Louis As per the first post, they are going to eventually move all their documentation into this guide, and presumably add some more info too. This will make it just about entry level, bearing in mind some knowledge of 3d software and/or physics/cars is needed to actually create content.
     
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