Well I tried lowering car specific FFB multi on G27, but that didn't change this weird behavior. As @mesfigas said it only happens in this car in RF2, but I will try other FWD race cars (also in different sims) to compare.
yep lowering ffb strength doesn't change the effect. the effect is really strange its like during cornering i loose the feedback from the steering wheel.
if you have raceroom try the wttc civic in that. For me it feel in the same ball park however rf2 ffb is more over the top so to speak.. It s far too extreme although its giving the same feeling in both sims.
Also the Copa Petrobrás de Marcas in AMS gives the same feeling, but in rF2 is too extreme. When i drive this Civic i usually switch on the traction control and active some centering damper in the Logitech profiler.
No but logic states that once the limit of grip is exceeded for the tyres,the car will understeer. I can crank the wheel over and floor the throttle,spinning the tyres.and the car just gains more grip. Magic tyres ???
I'm not even sure if the BTCC car has the same suspension as the road car from 2013... I thought Spaskis video explains torquesteer and what can be done to compensate it quite well. Edit: *g*
yes, the frame must be a Honda, but, as we saw many years ago with Nissan, the Premera used a Judd engine badged as a Nissan. I suspect very little gets carried over any-more from the street car to the roadracing BTCC car. Much like Nascar of old, you started with a car bought off the showroom floor, but ended up with a stripped down shell. Now...I think only the Brand logo on the nose matches the street car.
Ok 1st of all thanks Spaskis........amazing explanation from the video. my answer start at 6.15 of the video where he starts to explain what happens when oy start cornering and you feel at your hands. everyone look at the video and start thinking why RF2 is magic.
Has anyone here driven a high-powered FWD car with LSD and sticky tires? What you feel in the TC Civic is fairly accurate once you consider the sticky tires and no power steering to lessen the effect. As for most road cars, there are often compromises to suspension geometry to lessen any torque steer that may otherwise be present.
I only drove my own non-diff Civic Type R EP3, then one on semislicks for RCN races and the follow up FN2 with a limited slip diff. They all had more or less torque steer. The diff made the biggest change in the newer one. It drags the steering into the corner on power. Not as hard as in rf2 but the effect is correct.
I feel RF2 is sometimes forgiving in high slip angle situations, tires regain grip sometimes when they shouldn't due to sliding inertia?
The thing is the tyres on this car don’t lose grip to regain it,when I try to force understeer,the grip just keeps increasing. It may just be a corruption on my end,but the experience I get from this car,both ffb and physics wise are backwards to every fwd car I drove in to and in any other sims.
I'm not sure what's going on, but recent posts in this thread disappeared so I'm posting once more: Regarding FFB, it seems that overall it's not that bad after all(meaning still a little annoying, but otherwise pretty much accurate). However, torque steer (in particular pulling wheel to inside of a corner while accelerating) is exaggerated - at least in comparison to other sims. I wonder if any mod devs had access to real car to simulate FFB accurately. Thanks guys for the FFB setting tips, especially @krusti - enabling full traction control (I have it disabled by default) and lowering FFB multi, helped mitigate the problem on my G27. Also enabling centering force in Logitech Profiler is nice hack to reduce torque steering effect, but I had to increase it significantly to eliminate it. This caused other problems like steering became too heavy overall, plus I had to remember to disable it for other cars.