great work slow motion! I particularly appreciate the n.17 and n.19 GT Hud p.s. is it possible in future (when and if you have time) a n.19-bis with all info aligned to virtual mirror? (not under red line) something like this
They work in fullscreen, windowed and borderless modes. They aren't plugins, like Trackmap plugin, that don't work in DX11. They are a substitute for the 5 stock HUDs.
Great work! Thank you so much. For me 19 is terrific in VR. My only suggestion would be to remove the gear number/rpm for VR since that info is on the wheel or dashboard of most cars, but it is a very minor complaint and does not bother me that it is there.
@Mauro @elbo thanks for suggestions, I'll make some more variants... And yes, at least 1 HUD without analog rpm and gear. Of course keeping the rpm and pit limiters gauges. Then I'll come back to working on cars, lol
Amazing job, Will do we have any chance to move center info to any way? So difficult to see when extra monitor is over wheel.
Not a plugin, so no way if S397 doesn't change this obsolete code. Of course it is possible to write into the INI the position on screen, but... what is the right one? Each mod, also depending of cam view, needs a specific position on Y axis... and in the end, the most common position is the bottom/center for the main box
Thank you. I do it for my pleasure, usually not alone, and a "thank you" by users that like my/our projects is okay! And there are many more projects around that are much more interesting, also like our (SMG = Slow Motion Group) GP3 Series.
thanks slow motion. n.21 is my definitive rF2's hud p.s. is it normal that n.21-22-23-24 GT Hud have that drs' grey button?
Yes, because I didn't like the DRS box without the DRS "background" text, like in previous layout. Of course it works ONLY in OW layout (that differs only for the damage box)...
yes, they are live and continuously change, also if I haven't yet understood the difference between ride height shown in the garage and the values shown in the HUD that, also when car is stationary, are different between them.
Is it possible to add in a FFB Clipping meter to the HUD @Slow Motion ? I've no idea on coding HUDs so it may not even be possible.