[REL] SHQM HUD

Discussion in 'Other' started by lonestar29, Dec 25, 2017.

  1. mixer61

    mixer61 Registered

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    Thanks à lot !!!
     
  2. Bruce0440

    Bruce0440 Registered

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    Amazing, I am a VR user and the spec B is the best I test. Just one thing, without delta bar will be better, in race is so intrusive, with the time figures red or green is enough for me.
    Great job, Thanks.
     
  3. Makatak

    Makatak Registered

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    This is great, very well done, now i can switch to dx11. Looking forward for future updates :) Few ppl i know have problem with aspect ratio 16:10, could you fit it for it?
     
    Last edited: Dec 29, 2017
  4. juanchioooo

    juanchioooo Registered

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    I like the bar and the figures, but I would put it on top of everything since I do not use a virtual mirror, or at least being able to activate or deactivate it on the mirror should be an option
     
  5. marrkj

    marrkj Registered

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    Nice HUD but i have monitor 16:10 and delta cover my middle virtual mirror
     
  6. Pocisk

    Pocisk Registered

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    Now "spec. B" looks fine - thx man. Great job! :cool:

    [​IMG]
     
    lonestar29 and TJones like this.
  7. lonestar29

    lonestar29 Member

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    @marrkj This is disappointing... It seems to scale just fine horizontally, but not vertically.
    i tested and confirmed it works for 16:9 and wider.... but your right, it does look good on 16:10. Even worse on 4:3.

    I have read that S397 is planning new UI to be released soon based on their roadmap. And I know they plan a default HUD, which seemed to miss the v1109 release . . . once they release it, i will evalutate if vertical scaling is still a problem. if there is not a solution, i will create a new layout for narrow screen (less than 16:9)
     
  8. lonestar29

    lonestar29 Member

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    @marrkj @Makatak a temporary option is to try running rF2 in windows view in a 16:9 window. probably not ideal, if your screen is small, but just a suggestion

    EDIT: or following the helpful tip below from sC_w0lveS, and enable Stretch UI
     
    Last edited: Dec 30, 2017
  9. sC_w0lveS

    sC_w0lveS Registered

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    Enable Stretch UI, in Options - Video Res to fix the mirror problem.

    20171229104704_1.jpg.4745f7403afa395c4fddfe2c5e2cfd44.jpg
    before enable Stretch UI
    nomirror.jpg

    After enable Stretch UI
    mirror.jpg
     
  10. Juan

    Juan Registered

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    very good job.
     
  11. marmagas

    marmagas Registered

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    sC_w0lveS likes this.
  12. dadaboomda

    dadaboomda Registered

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    @lonestar29

    I thank you very much for your work.

    I am interested only in the Delta best lap in text + the Delta Best Lap gauge.

    I modified the .mas N ° A to try to have only these two elements, following the creation of a new single .Rcmp.

    I only have the Delta Best Lap version TEXT (which is already great, especially as I can disable it with a button steering wheel ;) ).

    @lonestar29 :
    I wanted to know if you could do a little HUD just with the Delta Best TEXT + GAUGE ...? :). With information centered preferably.

    This is just an idea, do this only if you find it relevant ;)

    Happy new year !
     
  13. lonestar29

    lonestar29 Member

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    @dadaboomda send me a PM with screen shot, and indicate where on screen to place it
     
  14. Marc Brink

    Marc Brink Registered

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    Hud has been updated, spec C added.

    Great HUD btw, my main HUD to go.
    If starting lights and battery usage (Formula E) can be added, then that would be awesome.

    Thanks for your effort Lonestar29, great job!
     
    lonestar29 likes this.
  15. Obbzy_XR_

    Obbzy_XR_ Registered

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    Great HUD. Does pretty much what I need. :)
    One request, if possible. Could there be another Spec (D?)
    based on the Spec B, but replace the Delta Best with the Gear # & speed?
    The Delta best becomes too much of a distraction for me, but if the gears
    and speed were there in its place it would be perfect. :)
    Cheers & keep up the great work.
     
  16. Filip

    Filip Registered

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    Reading all these requests about different widgets at different positions.. I wonder if anyone made HUD with user adjustable widgets? Can it be done at all?
     
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  17. Will Mazeo

    Will Mazeo Registered

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    If dev mode was better done adjusting this would be easy with click/drag/drop/resize with the mouse. Just too bad the HUD editor is the way it is, adjusting things like the led one by one is a pain. There is no button to make all leds, flags, etc go ON either lol you need to cause a crash or keep the car in high rev
    The HUD editor should be more like DynHUD editor at least
     
    Last edited: Jan 2, 2018
    Filip likes this.
  18. ebeninca

    ebeninca Registered

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    It can't be done in dx11 yet, we don't have access to draw in the screen like in dx9. The only thing we can do is use the DevMode to adjust the HUD.
     
    Filip likes this.
  19. wrxxy

    wrxxy Registered

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  20. Filip

    Filip Registered

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    If I am understanding correctly it is possible to open this HUD plugin in Dev Mode and rearrange it, save it and use it in game?
     

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