In CC Preferences window. You can search for anything in the search box. If you type rF2 in the box it'll show all rF2 specific settings, you'll see it there
Yeah guys, sorry it is really difficult for me to get into heads of other people. I often shoot statements like I think to myself, but I think those things because I wrote some of them in code Anyway, car class mappings are confusing (even to me) @fsuarez79 , next time you race, save the Crew Chief console output and send it to me, I'll map your GT3 and LMP cars into two classes. This will improve "blue on slower", but it won't be ever perfect unless rF2 itself starts reporting blue flags in multiclass race.
We've spotted a bug that might've caused what you guys reported. New version should fix that. Also, I just realized that the whole "Blue on slower" logic might not be even needed for rF2, as game does report blue flag when one is lapped, so there's really no need to run with this option enabled. I will probably remove it completely in the future.
I'm having trouble being able to assign a button to talk to Crew Chief ? I have a PTT assigned to TeamSpeak ,do I need to assign a separate button to CC ?
Yes, you need to assign a button to CC (or use always listen feature). First, do scan for controllers, then pick the device on the left side, then pick command in the right list, and press assign.
That's where my issue is . My controller is detected but the assign on the right doesn't highlight to give me a mapping choice?
to assign a button mapping in Crew Chief, click on the controller you want to use from the Controllers list, then click on an action you want to assign from the Available actions list, then the Assign Control button should become enabled. The click the Assign Control button, then press the button on you controller that you want to use. Crew Chief has to be in a Stopped state for this to work - do the assignments before you click the Start Application button
Hi, I'm trying to add the Aussie Legends mod to CC. I have created carClasses.json in Dokument\CrewChiefV4 Should the file be named carClasses.json or carClassData.json? Both names are mentoned in http://thecrewchief.org/showthread.php?27-Customizing-Car-Classes But no user defined class are loaded "Loaded 82 default car class definitions and 0 user defined car class definitions" carClasses.json { "carClassEnum": "AL", "rf2ClassNames": [ "AL*" ], "maxSafeWaterTemp": 105, "maxSafeOilTemp": 102, "brakeType": "Iron_Race", "defaultTyreType": "Bias_Ply tyres", "enabledMessageTypes": "TYRE_TEMPS, BRAKE_TEMPS, FUEL" } Could it be that I have moved MyDocuments from C:\ so the actual path is F:\Users\Tomas\Dokument\CrewChiefV4?
the file should be [My Documents]/CrewChiefV4/carClassData.json so where ever Windows thinks your documents folder is, that's where it should be. The file format needs to be: Code: { "CarClasses": [{ "carClassEnum": "AUSSIE_LEGENDS", "rf2ClassNames": [ "AL*" ], "maxSafeWaterTemp": 105, "maxSafeOilTemp": 102, "brakeType": "Iron_Race", "defaultTyreType": "Bias_Ply", "enabledMessageTypes": "TYRE_TEMPS, BRAKE_TEMPS, FUEL" }] } I suggest AUSSIE_LEGENDS rather than AL as the enum, so it's clear. The class name is a bit risky - is there something more specific? Anything starting with AL will be classed as aussie-legends here
With the carClassData.json as above: 15:13:05.807 : Using game definition rFactor 2 (64 bit) 15:13:05.867 : Loading default command macros from installation folder 15:13:05.868 : No macro voice triggers defined for the current game. 15:13:05.870 : Car class enum for AUSSIE_LEGENDS not found 15:13:05.871 : Error pasing F:\Users\Tomas\Dokument\CrewChiefV4\carClassData.json: Error converting value "Bias_Ply tyres" to type 'CrewChiefV4.GameState.TyreType'. Path 'CarClasses[0].defaultTyreType', line 8, position 43. 15:13:05.872 : Loaded 82 default car class definitions and 0 user defined car class definitions 15:13:05.883 : No user defined landmarks found 15:13:05.887 : Running speech recognition in 'always on' mode 15:13:05.888 : opened channel - waiting for speech 15:13:05.889 : Getting audio from default device 15:13:05.890 : Listening for buttons 15:13:05.894 : Starting queue monitor 15:13:05.896 : Monitor starting 15:13:05.899 : Polling for shared data every 100ms 15:13:06.369 : Playing sounds, events: COMPOUND_SMOKE_TEST 15:13:07.280 : *** Processed COMPOUND_SMOKE_TEST
"defaultTyreType": "Bias_Ply", 15:18:41.385 : Error pasing F:\Users\Tomas\Dokument\CrewChiefV4\carClassData.json: Error converting value "Bias_Ply tyres" to type 'CrewChiefV4.GameState.TyreType'. Path 'CarClasses[0].defaultTyreType', line 8, position 43 Class name could be AL_*, there are a lot of clsses...
Sorrym, had not pressed save, with this file it works { "CarClasses": [{ "carClassEnum": "AUSSIE_LEGENDS", "rf2ClassNames": [ "AL_*" ], "maxSafeWaterTemp": 105, "maxSafeOilTemp": 102, "brakeType": "Iron_Race", "defaultTyreType": "Bias_Ply", "enabledMessageTypes": "TYRE_TEMPS, BRAKE_TEMPS, FUEL" }] }