[WIP] CART Factor

Discussion in 'Vehicles' started by zerocool, Dec 13, 2014.

  1. TheGrunt

    TheGrunt Registered

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    Wohoo, finally! :eek:
     
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  2. jayarrbee36

    jayarrbee36 Registered

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    YAY!!! Thanks!
     
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  3. F1lover

    F1lover Registered

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    very hard to control... anyone got a good set up to share?
     
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  4. Guimengo

    Guimengo Guest

    Were there any car parameter tweaks from the original release?
     
  5. TJones

    TJones Registered

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    Nothing special, but pretty drivable.

    Forgot to add: Setup is for Reynard chassis.
     

    Attached Files:

    Last edited: Oct 13, 2017
  6. ppantel

    ppantel Registered

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    Can someone verify that its working? the uploaded timed out?
     
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  7. ppantel

    ppantel Registered

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    in regards to the setup files, do you mean the ones stored in UserData\CARTFactor from the original? where would i put these in rf2?
     

    Attached Files:

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  8. ppantel

    ppantel Registered

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    ok looks like its working
     
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  9. datasting

    datasting Registered

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    No raintyres texture?
     
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  10. Lukas Lichten

    Lukas Lichten Registered

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    An issue that I have with this mod, is that the gearbox is wrong:
    CART in 1998 had a sequential gearbox with auto-lift and auto-blip, so a modern racecar gearbox.
    But the mod for some reason does not do this on it's own. You are forced to turn on auto-clutch (and auto-blip and auto-lift in the player.json, which only effect shifting when auto-clutch is turned on) to drive this car how it is intented to be driven.
    Every other mod with the same style of transmission does it perfectly fine, except this one.
     
  11. whiskeyjack

    whiskeyjack Registered

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    Thanks very much for this Mod, although for me like the WTTC and V8 mods in VR I'm sitting almost in or behind the drivers seat and the seat position is as far forward as it can go anybody know how to fix this as I like all these mods but the seating postion in VR makes them almost unplayable for me.
    Thanks.
     
  12. elbo

    elbo Registered

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    what is the proper chassis to use at indy...speedway or superspeed way?
     
  13. jpalesi

    jpalesi Registered

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    The answer to this is : go back in 1994-1995, find Tony George, and make sure that he and his "vision" ( :rolleyes: ) are neutralized.
    This way, we'll have the chance to see these cars at Indy instead of the Crapwagons, and we'll have the answer to your question at the same time.
     
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  14. Schumi

    Schumi Registered

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    I'm ready to release Vancouver 98 track for this mod, but I can not contact the developers for get permission - their email is dead. Can someone help with this?
    W.I.P.
    20171014184149_1.jpg
     
    Last edited: Oct 14, 2017
  15. elbo

    elbo Registered

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    Lol...Well the cart / indy split aside I guess my question should have been which is most appropriate for Indy.
     
  16. Heisenberx

    Heisenberx Registered

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  17. Heisenberx

    Heisenberx Registered

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    I have no idea who to contact but thank you anyway for your effort.
     
  18. ede78

    ede78 Registered

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  19. jpalesi

    jpalesi Registered

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    Hihi. Any post about CART is a good occasion to put the words "vision" and "crapwagon" in a sentence ;)
    If I had to decide for a league race, I'd say Speedway. The Superspeedway wings were there to slow down the cars, and we don't care about that in a virtual event, do we ? The wings appear to be the same, except for the parachute aka Handford device.

    Since I didn't get a reply to my PM and it's a beta after all, I'll leave some feedback here.
    - no car selection icons
    - bad front wing damage, the nose cone goes with the wing. instead, the wing should break into multiple parts
    - possible wheel damage bug : IA car lost a wheel and kept going as if nothing happened
    - driver model has HANS device
    - driver suits are included, but don't fit the animated driver model
    - some whites are glowing (firestone tire labels mainly)
    - there's a gap between tire and rim
    - missing skins and drivers
    - dash missing information
    - dash gear selection doesn't display neutral properly
    - and IMO, 4096 skins are needed
     
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  20. elbo

    elbo Registered

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    Tried a test run at Watkins glen in the old 99. Was great fun.
    On the third lap the Paul Tracy AI pushed me into the wall, so that seems to be working correctly :)
     

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