Really love this version. Trees are looking very good but a fps killer. Hopefully the core will be more efficient one day when switching to dx11, so there is no need to own a power plant to get high fps
The USF2000 AI is pretty good on my track. I would appreciate if you could give me some input about the AI with different cars.
Hello, I tried to host on server with this track and I have a crash when loading (Mod used Endurance Series). Anybody has this issue?
I had issues only when I had the 32bit version of rF2 running. Uncheck the 32bit box in the settings and see if that helps.
Yes, it's working with Dedicated Server in 64bits. Do you know why (it's the first track I have this "issue")
I think too, but on a Dedicated Server, there is no graphics to display, so no texture to load/show. So it's strange for me
My assumption is look at your RAM usage. 32 bits is limited to only using 4gb at a time. That is a Windows hardcoded thing, there is no way around that. I'm thinking you are at or past that with this track as it is heavy on the resources. There is many conversations about that especially in rF1. I'm not sure why you wouldn't be running 64 bits all the time?
Yes, I know the limitation of 32bits, we didn't pass on 64bits because of plugins in the past (not available), but now I think there is no limitation to go in 64bits. So I let it in 64bits now, and if all is going well, I will stay in 64bots on our dedicated server.
I updated the track to v1.4 and updated the workshop, I guess everybody uses Steam by now. Also I updated the first post in this thread with the changes/fixes. HF!
http://steamcommunity.com/sharedfiles/filedetails/?id=822332297 Or just search for the word America - edit: hmm, it doesn't find it. I don't know why.