New BUILD 2.5: added HUDs #31 GT and OW Detailed info on features: https://forum.studio-397.com/index.php?threads/smg-hud-pack-2-1-updated.57723/page-7#post-931521 https://forum.studio-397.com/index.php?threads/smg-hud-pack-2-1-updated.57723/page-7#post-931565 https://forum.studio-397.com/index.php?threads/smg-hud-pack-1-7-updated.57723/page-5#post-929591 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1126218272 Manual download (build 2.5): http://www.mediafire.com/file/mpdb0s539aelrrf/SMG_HUDs_2.5.rfcmp https://mega.nz/#!ix4h3Z7J!I5fPeOCbTfbygqM1Scyjt9BZhhFm0imBnOZk1AO-mgA =========================== BUILD 2.4 fixes wrong HUD MFD C (damage) parameters for HUDs #27 to 30 GT and OW New build 2.3: added GT and OW HUDs as requested by users for improving VR usage and Endurance features (#27 to #30) Build 2.2: specifically designed by Shawn Jacobs for VR users, added 4 new HUDs for both GT and OW Build 2.1: added 4 new HUDs for both GT and OW for a total of 24+24 different layouts! Build 2.0: the pack contains 20 different HUD layouts for GT and same layouts but for OW, covering the most of the needs of each user. A lot of layouts are updated to the last public build of rFactor2 of December 2017 and several are new, bringing the new available features released by S397. Build 1.7 with new "ULTIMATE" and "FLIPPER2" HUDs (#16 - 17 both GT and OW) Build 1.6 with "ELEGANCE" HUDs (#13-14-15 GT & OW) with new features added by S397. Preview here: https://forum.studio-397.com/index.php?threads/smg-hud-pack-1-5-updated.57723/page-4#post-928161 =========================== Build 1.5, due to the new "gauges" now on available for HUDs, with few of them updated: #01 - 02 - 03 - 04 - 05 - 12 - other HUD remain as they are ============================ LcR and I played a little with the default hud, to show data in a little different way... And more will follow, so please look at the posts... Any idea, remark, request is appreciated. Thank you
In past i had problems with addon huds and rf2 dx11 They work with dx11? P.s. In general i appreciate minimal hud. Is it possible a minimal classics open wheel no drs version?
I developed it in DX11, but it is irrelevant. The HUD use only ISI commands, so it is exactly like using one of the default ISI HUDs. Differences between what we named OW and GT are: - no DRS icon or warning "led" in the GT HUD - icon of a GT car for damages into the GT HUD and OW car into the OW HUD Can you please explain what you mean for "minimal classics open wheel", because there are a lot of HUDs already available...
ahahaha Juergen! You know, TrackMap is a plugin and can use the whole telemetry data... this is only a ISI HUD and we can play showing very limited info. I hope that the incoming improvements by S397 will give us the opportunity to have something new, as advertised time ago.
Love this hud. Using the neutral drs as my new favorite. Very neat and uncluttered. Thanks abunch for sharing!
We'll add some more huds then. I'll PM @Mauro and @Will Mazeo in the incoming days... Let's release the new build of the GP3 Series, then we'll go ahead with the hud stuff. Thank you.
Thanks for a great HUD! I just stop thinking about downgrade to dx9 Working great Any chance to make DRS detection visible? I raced with this HUD yesterday and saw that DRS text appears only when car entering DRS zone. But before this zone should be DRS detection point where you can see will be DRS available or not.
Thanks for your excellent work. Some idea : - Fuel average per laps - Number of laps left with the fuel in the car - Delta time - Water t° - Oil °
DRS works depending of track info. Everything in the HUD works if code gives info and code gives info if track is made correctly and also where is the detection point. So I can do anything... For instance, if you race Portugal (ISI) you will see the 3 statuses of the DRS.
I can only say, this is a HUD, not a plugin and it is very very limited in features. Everything was hard-coded by ISI years and years ago and also not all info contained into the right panel (the one where you see the damages, etc...) can be freely managed.