I recently upgraded to a 1080ti expecting to get a huge gain in rF2 but still can't even run the game at 4k 60fps with max settings and PP @ultra without the replays dropping to 30 quite often. I do like the effects of PP but would like to have an option to adjust certain effects of PP like bloom or DOF instead of just a blanket low/medium/high/ultra. Is this something Studio 397 are going to implement to save us having to leave the game just to adjust PP settings.
I here you, I updated to a 1080ti from a 1070 expect to be able to kill rf2 in fps. I use vsync and still get drops at race start to mid 40s if I look back through the field and the same in replays, drops to mid 40s. I use max settings everywhere, I refuse to drop settings on a card with this much grunt and I use about 22 cars, all visible at 1200p. It is a little surprising. I can run doom maxed out in vulkan at around the 200fps mark most of the time but then struggle to keep 60fps on wolfenstein the old blood with pretty high settings. I guess some games are just not that well optimised if top of the range cards still struggle.
I've just been informed to only use medium PP as a recommendation of Marcel himself and that made a big difference in gaming but still dropping in replays . My update was from a 1070 also . I do love this GPU though .
yeah i meant only in replays, in a live cockpit i can get a solid 60fps, maxed out in rf2 with about 22 cars.
Yeah same even with ultra PP for cockpit 4k@60 but then i can't watch replays so was always going in and out of game lowering PP . Also i hope S397 will give us more PP options so we can play with mods not updated to DX11 without having over bloomed images .
yes I do like it to, which one did you get? I got the zotac amp extreme one, all 1300 bucks of it!! So what difference is there between medium and ultra PP?
Some people with GTX 1080 Ti & VR have commented that they are CPU limited in rF2. Perhaps the GPU utilization is not 100% at all the time, as if it were, 1080 Ti should be much faster than 1070.
My green gpu bar is always on full but when I control f and watch the gpu load it is usually between 50 to 70%.
SMP and Nvidia support = huge performance improvement to 10xx cards which we most likely never get to rFactor 2
1080ti cant do everything especially at ultra high resolutions of 4k rfactor2 optimisation updates give a bit extra of performance each time so many small steps hey
I run a 1080TI on max settings for everything (AA 4, PP ultra) at 1440p and on average, displaying 24 cars, I get about 120-140 fps on most DX11 tracks and cars on race start.
I dont know what they did with Doom, but everyone else needs to take note and follow suit. My GTX 960 4gb played Doom Maxxed(called insane or ultimate) at 1080p, never dips below 60 for a millisecond on my 42".
Agree with all that, but Doom runs on OpenGL/Vulkan and uses some new innovations like virtual texturing and temporal anti-aliasing (nice article explaining all that here). Plus the maps are quite restricted, so lots of things can be loaded on the fly. rF2 is based on 5-10 years old stuff from ISI that was ported to DX11, with a new post FX library and some AO effects added. Most of what is in rF2 graphics engine is still from ISI days, hence why all mods are compatible. Also the open world means that everything is loaded into GPU memory at once (excluding some objects if track maker has bothered to set up LODs). So basically it's comparing apples with oranges. rF2 engine is probably 5+ years behind Doom, which is no wonder, if we consider how many development hours was spent on it versus Doom.
I got the cheapest one, Galax GTX 1080 ti EXOC, brilliant, sits at 2050 all day long and memory at 6004/12008 http://www.3dmark.com/fs/13101149 Gets 75 fps average in Tomb Raider 4k very high present. Way faster than my 1070 which score 37 average in Tomb Raider.
I'm finding performance pretty good as well. GTX1070 at 1440p (DSR). All settings max'd. Running 60 cars at Nords 2.01 and while the start if I am mid pack is in the 40's once the field spreads I'm in the 80's. CPU is a stock i7 6700 and 16GB RAM.
There's no reason for devs not to optimise their game so current high end hardware can max out their games,whilst still looking to the future,the devs do not even know what the next gen hardwares are going to be capable of or what new features they will bring. Anyway that's besides the point,cpus and gpus have only had incremental gains every new gen for the last 5-8 years,so saying a game doesn't run well on current hardware because the devs plan for the future is just mute,there's no excuse other than poor optimisation for today's games not being maxed on top current gen hardware,vr being the exception because it's in its infancy
The worst I can do is a full field start at Monaco with the Radical, and I still get around 80FPS at 1440p from the back of the field, with all cars visible. EDIT: Disregard this test, I was probably not using max PP settings as I claimed