The Oreca05 yes, for the rest you will see in the future. The F488 no, as i told a bit ealier no new era cars.
Ah okay, the 458 then? hahah just joking, we'll indeed just see in the future. Edit: btw that ligier js p3 on the website Looks amazing.
Too bad; the LMP1/LMP900 series cars were the technology focus of the series and that will leave a huge gap. Hopefully someone will step in and provide those cars in such a manner that they can be raced with the existing ES classes.
Have enjoyed throwing around both the GTs and the LMP2s at LeMans, really dig this mod now. Took me more than usual to find the confidence to push to the limit but once there I get a very good feeling from the cars, well done. You can drive them aggressively if you dare but not recklessly, just like it should be.
It's not just the P2s, it's the same in the GTEs. However I don't think it's a bug rather a mod feature. It's meant to stop people using unrealistic seating positions so as to gain an advantage. I think the Enduracers guys have done a meticulous job setting all the viewpoints correctly and if you're having issues it's most likely your FOV settings that are causing the problem. TK
I am not agree and I don't like it, everybody sits in his car different and drive different. I use multiview and see different than someone with one screen and more different than someone with vr. But of course, if Enduracers think different to me I will keep silent.
Enduracers didn't even know about individual mirror adjustment. Read to about the 9th post. https://forum.studio-397.com/index.php?threads/endurance-series-rf2.48332/page-21 Maybe if everyone were the same body size.
well I see... I'll try to adjust the lateral mirrors with my hands or moving the lateral screens by the way... I think this is the only mod that happens
I read the Endurance Series mod MAS is not encrypted, so should be able to decompress MAS, modify seat adjustment ranges in .hdv, and recompile MAS? I have triples, but MV hits fps too much at moment so would like to push seat back a bit further so I can keep low FOV value. Hopefully MV performance will continue to improve over coming weeks/months. i7 3770k 16GB gtx1070 triples
Hey guys im trying to make a livery for the ligier JSP2 but im having a problem with the 'EXTRA' part of the body. Ive named the main body alt2_LigierJSP2BODY and the extra part alt2_LigierJSP2BODYEXTRA. But the rear center wing section is the default one from the original any help would be appreciated
You are trying to use it like the "regular" naming convention, which doesn't really work with "variants". That way the "alt" word comes last, right before the "EXTRA". Although, in the past I had very frustrating experiences when trying to have more and one variant for the same car. I'd suggest you to use the "Create" button, right bellow, in order to create a Virtual Ride, there you can work with the texture names as usual.
What you may have to do with skins that have more than one texture is to place them in a .mas file, and have the .mas file named accordingly. Here is a screen shot of a car that I have working ingame. I have just a few really quick bugs. Not sure if any one else has experienced this. - Michael Shank 2016 car. Looks good in showroom, but blank generic textures on track. - I'm not sure if they were named incorrectly or if the physics are different on them as well. But also with the Ligier 2016 ESM raced with Nissan engines in WEC and LM - Not HPD 2016 So! by Lombard raced with Judd engines - Not Nissan