Anyone got chrome working DX11?

Discussion in 'Car Modding' started by Nibiru, Jun 7, 2017.

  1. Nibiru

    Nibiru Registered

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    I'm struggling to get chrome effect in DX11. Using the same settings as DX9 but not the same effects.
    Anyone got it working and care to share there settings?
    chrome issue.jpg
     
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  2. Obbzy_XR_

    Obbzy_XR_ Registered

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    Would a total black (or near black) alpha layer correct the issue?
     
  3. Nibiru

    Nibiru Registered

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    In that screen shot I have a full black alpha. In DX9 I used a dark to mid grey and I have tried white. The texture itself is black but I have tried different shades to white as well.
     
  4. Bjørn

    Bjørn Registered

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    You need fresnel reflect settings that allows full reflection... Min, Intensity at 1.0/1.5 or so

    Aaand then you need a white alpha channel, which should determine the amount of reflection - 255 = maximum reflection.

    EDIT: and power 1.0 as well
     
    Last edited: Jun 7, 2017
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  5. Nibiru

    Nibiru Registered

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    It was more my mapping. I made it 5mx5mx5m and the black is now chrome but still not happy with it.
     
  6. Nibiru

    Nibiru Registered

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    Still not happy. Bit to bright. although it's still devmode
    Fresnel reflect 0.3, 1.0, 1.0
    20170608234540_1.jpg 20170608234606_1.jpg
     
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  7. toebee

    toebee Registered

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    No idea if this is the right way to do it but these are the settings I am currently using for Stock Car Resurrection. It allows for chrome to a flat dull paint depending on the color of the alpha channel. You can find paint templates I made for an example of the alpha channels here. It may also help to add some ambient occlusion shadows to the texture like in my templates
    Image2.jpg Image4.jpg
     
    Last edited: Jun 9, 2017
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  8. Nibiru

    Nibiru Registered

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    Thanks toebee, My problem was the shader I was using cube specular map t1, where I had no control. After changing to the car shader I now have control. Starting to get closer. I have a few different settings in the screenshot below. I like the exhaust and door handle and trim.
    Rim
    Bumpers
    exhaust
    Door handle and trim
    20170610125346_1.jpg
     
  9. Louis

    Louis Registered

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    Is like this mclaren?
    20170607223827_1.jpg

    I think the mod is f1rft2013
     
  10. rocky289

    rocky289 Registered

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    I just curious what mod you are using that has a Holden Torana
     
  11. Nibiru

    Nibiru Registered

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    One I'm making;)
     
  12. F1Aussie

    F1Aussie Registered

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    the only problem I can see here is that you have an old holden in the picture and not an old ford. :D
     
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  13. Nibiru

    Nibiru Registered

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    The ford was done in dx9. This one is being setup for dx11. o_O
     
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  14. F1Aussie

    F1Aussie Registered

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    Will the Ford get some dx11 love?
     
  15. Nibiru

    Nibiru Registered

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    Last edited: Jun 10, 2017
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  16. ReaperNZ

    ReaperNZ Registered

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  17. Coutie

    Coutie Moderator Staff Member

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    Are you using the new car material system? You can also try ibl standard shader which uses a metalic/roughness map.
     

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