[REL] Barbagallo v2.3 01/08/18

Discussion in 'Locations' started by Nibiru, Jul 16, 2016.

  1. Obbzy_XR_

    Obbzy_XR_ Registered

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    Thanks Nib. Good to see an Aussie track DX11 ready. :)
     
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  2. pkelly

    pkelly Registered

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    Merci for another fine update, Nibiru. What else you got up your sleeve?
     
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  3. bears

    bears Registered

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    Nib you are a champion thank you great track and they race there this weekend nice timing :)
     
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  4. GrimDad

    GrimDad Registered

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    Track looks very nice in DX11
    Thanks again!
     
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  5. Nibiru

    Nibiru Registered

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    Thanks mate....It doesn't look quite the same as it did in my previous DX11 Beta testing. So I'll wait see how things progress and maybe give it another tweak later on.
     
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  6. Stuart McCrae

    Stuart McCrae Registered

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    Looks good. Now you need to add the new wall ;-)
     
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  7. GrimDad

    GrimDad Registered

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    Does it take long to make these tracks dx11 compatible Nib? I have no idea what's involved.
    Will you be doing Magnificent Park ?

    I'm sure when they release updates it will improve and maybe warrant an update but for now I'm loving it. :)
     
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  8. Goanna

    Goanna Registered

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    Did some laps to check out the dx11 stuff...excellent....some screenies (all unedited);
    Sunset
    [​IMG]
    Some showing night lighting;
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  9. Nibiru

    Nibiru Registered

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    :eek:

    This update took me around 25 - 30 hours mainly due to try to understand stuff. It was all about textures and materials except for the nightlighting which needs new mesh.

    After following the S397 guide and adjusting all difuse textures the track looked worse. The biggest thing I learnt was the bump and spec maps needed to be pumped up for DX9 and now for DX11 you need less or things look muddy.

    Yes I will be doing Mag Park soon and hope to reduce that time but it is a bigger track with more layouts.:D
     
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  10. GrimDad

    GrimDad Registered

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    Thanks for the info!
     
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  11. MarcG

    MarcG Registered

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    I was there this time two years ago (see profile picture!), track is great in DX11 thanks very much, thoroughly enjoying it :)
     
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  12. Nitrometh

    Nitrometh Registered

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    Thank you very much. Well done :)
     
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  13. Nibiru

    Nibiru Registered

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    I remember your posts about being there. You had drive too didn't you?
     
  14. MarcG

    MarcG Registered

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    No that was at Queensland Raceway after I went to Hidden Valley
     
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  15. LokiD

    LokiD Registered

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    cool !!!the first mod to be added to the dx11 stuff. Im only running the optimised stuff so this is a welcome addition cheers!
     
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  16. Nitrometh

    Nitrometh Registered

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    Great work. This track looks fabulous. Well done and thank you very much.
     
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  17. LokiD

    LokiD Registered

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    I'm getting black artifcats on the grass, coming out of pits? with pp at high
     
  18. Nibiru

    Nibiru Registered

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    I dont see what your seeing. Can post a screenshot
     
  19. LokiD

    LokiD Registered

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    of course, this is PP high shadows max. AA 4.
     

    Attached Files:

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  20. Nibiru

    Nibiru Registered

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    Thanks....Not sure what that could be but I'll investigate it.
     
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