Thanks mate....It doesn't look quite the same as it did in my previous DX11 Beta testing. So I'll wait see how things progress and maybe give it another tweak later on.
Does it take long to make these tracks dx11 compatible Nib? I have no idea what's involved. Will you be doing Magnificent Park ? I'm sure when they release updates it will improve and maybe warrant an update but for now I'm loving it.
Did some laps to check out the dx11 stuff...excellent....some screenies (all unedited); Sunset Some showing night lighting;
This update took me around 25 - 30 hours mainly due to try to understand stuff. It was all about textures and materials except for the nightlighting which needs new mesh. After following the S397 guide and adjusting all difuse textures the track looked worse. The biggest thing I learnt was the bump and spec maps needed to be pumped up for DX9 and now for DX11 you need less or things look muddy. Yes I will be doing Mag Park soon and hope to reduce that time but it is a bigger track with more layouts.
I was there this time two years ago (see profile picture!), track is great in DX11 thanks very much, thoroughly enjoying it
cool !!!the first mod to be added to the dx11 stuff. Im only running the optimised stuff so this is a welcome addition cheers!