Yes, no doubt; poor VR performance can be a game-changer of the worst kind. I was an early VR adopter with the DK2 and had some pretty bad first experiences. . . .
March roadmap update is up. They're targeting May 1st for the big update (that includes all the major features, including VR). Sounds exciting.
No vr is better than bad vr Mainly performance related of course -fingers crossed on both hands for rfactor 2
I recall there being a workaround to get the DK2 to work initially. But I think it was no optimal and the resolution of the DK2 made the experience pretty underwhelming.
tried the htc vive with pcars and thought it was great. i'll get a htc vive when the rf2 vr option is enabled as the vive was quite light and easy to use at racecentre
Frankly, I think the HTC Vive has the larger head start on sales than the Oculus Rift. Early inclusion of hand presence as well as room scale is the difference I think. Even with the Rift selling at a lower price point the Vive is still the more attractive headset.
As a Rift owner I agree with you, HTC seem to of got the market share wrapped up currently, maybe the legal battle Oculus were involved in sent them back a bit so I hope they can play catch up. I only got the Rift purely because of the lower price.
If by "light" you mean the weight, HTC Vive is 555 g. I wouldn't call something you put on your head that weighs over half a kilogram as light. Oculus Rift weighs 470 g, which isn't much better, but everything counts and it might be the decisive difference for me personally. But still a long way to go for either of these devices to integrate seamlessly with your body.
Weight is something I've not found trouble with, I've worn the HMD for hours without any major drawbacks. If you get the straps wrong then it'd cause too much weight on the bridge of your nose (as I found out in the early days), but once you get the comfort just right it is just like wearing a baseball cap...but with an obvious difference in the headset being huge! I've never once suffered from neck ache for example which would be a symptom of the weight.
Both headsets still need controllers for hands? Rather just just VR gloves? Wonder how the Manus VR gloves are doing
zero trouble here , VR is super ACE was in an online iracing dirt race and I started feeling light headed , after the race I didn't feel right so I drank water and sat down for a bit, I wondered what was wrong as VR / motion setup had never made me feel bad, I realised I was actually holding my breath when I raced with out realising and had oxygen restriction, I have to really concentrate to breath now Immersion is through the roof we are living in very exciting times with this tech
Same. I've never had any weight issues with the DK2 or the Vive. It's certainly nothing like a racing helmet. It's barely noticeable and you quickly forget about it.
For those who struggle using VR for long-periods, consider ADDING a comparable amount of weight to the back of the head. It still won't be any heavier than a real-racing helmet (or flight helmet) would be, but might be more usable for long periods due to improved balance.
If you people complain for a 500 grams visor, you should really try to put a 4 / 5 Kg medieval helm on your head