Released Released NOLA Motorsports Park!!! v100

Discussion in 'News & Notifications' started by Christopher Elliott, Feb 28, 2017.

  1. jpalesi

    jpalesi Registered

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    Gave it a quick try. It does look nice and clean as you'd expect.

    But the grass is way too clean, like a modern international road course. Exactly the opposite of NOLA.
    Every single picture of the track or satellite view of NOLA that could be found features rough grass, mud, etc...

    And nostalgia moment, the guard rails are flat, I thought I was back 10-15 years ago :)
     
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  2. Sebastien Sestacq

    Sebastien Sestacq Registered

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    Nice!! Big work!! ;)
     
  3. Tuttle

    Tuttle Technical Art Director - Env Lead

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  4. sman

    sman Registered

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    verifying stucks at 43% for more then 30 minutes in the meantime
     
  5. Bjørn

    Bjørn Registered

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    Remember, I have the new shaders, it works. It's just nice to have rfcmp's when you're running a server.
     
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  6. Marc Collins

    Marc Collins Registered

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    Wow, we now have even more nice kart layouts. Hope we're soon getting an updated range of karts (a la AMS) to go with them!!

    The track itself is nice, but couldn't possibly be in a less exciting environment (billiard table flat bog), so don't expect too much. Not the fault of the track makers (real or sim)--there is only so much you can do with nothing.
     
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  7. cristianuk

    cristianuk Registered

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    i agree there is not enough grass textures mix
     
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  8. bwana

    bwana Registered

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    Watch the track and the guy in front instead
     
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  9. cristianuk

    cristianuk Registered

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    i do not have the gift of the racer! :)
     
  10. The Iron Wolf

    The Iron Wolf Registered

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    Just saw a youtube video of this track with karts, is there a Kart layout in it?
     
  11. AceLain

    AceLain Registered

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  12. The Iron Wolf

    The Iron Wolf Registered

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  13. sg333

    sg333 Registered

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    Yep, 2D guardrails. Uh, wow.
     
  14. peterchen

    peterchen Registered

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    Just tested this track for about an hour on S397 open server 3 with USF2000 cars.

    Looks good as always,- nothing special here.
    We where on layout "Louisiana Indy Grand Prix"

    In the last 3 corners I always got a yellow flag.
    Trackmap showing in left upper corner when in garage is wrong.

    But what I find a lot more strange: Why is the server setup this stupid way?????
    Two qualifying sessions, of which both are 10 mins longer than training!?
    And then a 50 lap race??? Cmon guys, please !!! What the heck is that good for? That is a big fail.
    If you dont feel like doing some fun open server for pickup-racing then let it be.
     
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  15. peterchen

    peterchen Registered

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    Really? Havent seen this. If true: O dear....
     
  16. Christopher Elliott

    Christopher Elliott Registered

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    How about asking normally without shouting ;) The qual plugin is running, I'll shut that off next time I can reboot the dedi.
     
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  17. Christopher Elliott

    Christopher Elliott Registered

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    About the 50laps in the USF server, I originally set up that dedi instance for Stock car.
    As soon as it's back to practice I'll reset it to 15mins races :)

    Edit: Done
     
    Last edited: Feb 28, 2017
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  18. Stan

    Stan Registered

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    Hi and first of all thanks a lot for the release!
    After updating rF2, the grass is green, but when facing the sun, the road have a shiny marble reflection that "reflect" the background (the farer trees)?
    I run a 780GTX (with the latest driver), 5760*1200, windows7 (64bits), all on full except shadow and shadow blur on low, and AA level 2.
    Thanks again and in advance.
     
    Last edited: Feb 28, 2017
  19. Guimengo

    Guimengo Guest

    Try turning road reflection down or off. As far as I remember that issue was never addressed.
     
  20. Tuttle

    Tuttle Technical Art Director - Env Lead

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    The armcos have been moved to 2D for specific reasons;

    1) They were producing an incredible amount of moiree along perspective gradients (because track is flat so it's all planar perspective), barely normalized with SSAA at a huge performance cost.
    2) Since they are mostly protection in combo with massive amount of 3D tires, those extra triangles where producing FPS drops
    3) They are all infield armcos, away from roads, so it's a small price to pay to get a better frame flow on all machines, and it does look better on distance because of no moiree, flickering and jaggies caused by thin 3D edgy mesh.

    Also, first row armcos are in 3D, as pitlane exit and Kart pitlane.

    Enjoy.
     

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