rFactor 2 Build 1108 (Update 3) is now available through Steam This is a minor update in preparation for NOLA Motorsports Park release. NOTE: Dedicated servers do not need to be updated Changelog: - Added Thrustmaster TS_PC controller profile - Added new shaders to the core to support latest track NOLA Motorsports Park Add any comments below
Hi Christopher, Is it possible to have an OSW/MIGE profile in the next build ? I would love that. Best regards.
Thank You . Am i the only one seeing massive flicker and crawl as i leave the pits on the grandstand next to the ferris wheel ? Really distracting . I can only imagine at 1080p how bad this must look as i'm at 3840x2160p and it still looks huge even the tyre barrier over at the back of the circuit has lots of flicker . Will this be one of the things that DirectX11 will help ? because we will be able to run even higher AA settings Im currently maxing out in game AA and using Inspector to force even higher AA but the crawl on those fences is pretty awful . Sorry to diss on this otherwise great release .
Can you please tell me when will you update Fanatec SDK so we CSL Elite users can enjoy rF2 properly, thanks.
Run Nola if the grass is green you're okay if grass is purple-isch then rF2 didn't update. You than could do integrity check or restart steam client
@Christopher Elliott @Marcel Offermans Can we expect full support for CSL Elite too? In the meantime thanks for the update!
Okay, it was updated then. Another thing that happened propbably because of update, URD JT5's carbonfiber transformed to classfiber
I had only one hitch with the update: after adjusting video settings in-game, rF2 showed color only on center screen of triples with the side screens showing black with less black outlines of images, so rebooted and had to run video setup from launcher.
I have found that when I prepare a Vmod for my server containing Nola, if I try to package it with only the C track layout, when I attempt to run it in the dedicated server no track shows up. In order to get a track to show up in the track selection screen of the dedicated server I have to have all of the tracks enabled during packaging of the V mod. Anyone else having this problem?