Hi, converting another car I've got the wheels not to appear on spinner, like the following shots: Above the wheel instances defined on gen file As you can note, neither front and rear bumpers appeared on the car too. I'll wait for a solution...
This is the spinner.gen file, and the bumpers have entries as follows: Code: ////////////////////////////////////Front Bumper/////////////////////////////////////////////////////////////////////////// Instance=FWING { Moveable=True MeshFile=bump_front.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True } ////////////////////////////////////Rear Bumper/////////////////////////////////////////////////////////////////////////// Instance=DEBRIS1 { Moveable=True MeshFile=bump_rear.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True }
It is probably your upgrades.ini. Your bumpers may not appear because they are under the wing instances in the gen and you also have wings as upgrades. Your exhaist could also be using the rwing instance in upgrades. So your first step should be to remove or comment out the wheels and wings sections from the upgrades.ini. And remove the >startupgrades> and <stopupgrades> lines from your spinner gen. Also for completely magical reasons your upgrade mesh gmt file names need to be named in certain way to work. For wheel upgrades you need to use something like <LFTIRExxxx> where xx can be anything. For front wing you probably need <FWINGyyyy> where y can be anything but the string needs to start with the name of the instance or you get "just rf2 things".
Tried to clear the upgrades.ini file, remove <startupgrades> and <stopupgrades> (I've already removed <upnumber> from gen files) and still nothing.
If something is wrong with the gen or upgrade entries and the game don't finds a linked gmt, you should get an error-message and the car wouldn't load. But the car loads in the spinner, so i would suspect something related to Pivot-Points. Can you please post the whole spinner gen file? And does the car load with all parts, when you join the Track?