[WIP] Queensland Raceways Track Pack

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. Mike Cantwell

    Mike Cantwell Registered

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    Hi guys...have an issue with black grass again....

    What is confusing is that I have both Lakeside and QR opened in two instances of Max 2010. I can change the vertices to my hearts content in Lakeside and all is good. Difference grasses/dirt where ever I want. Both settings are the same as far as I can make out....

    But...in QR, black grass no matter what I do...

    So I will use the old grass shader and work it out later. I have no idea how many hours I have lost due to something quite simple I hope. I will ask for help if someone can find time to do so...

    The good news is that I am now to the point where I will be updating the sponsors and getting a Beta version out for people to test and go from there.

    IMG_0812.JPG
     
  2. 2ndLastJedi

    2ndLastJedi Registered

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    I wouldnt know how to get any colour grass into a game so your doing a great job ,lol
    I hope someone can help you .
    A bottle of Jack or Beam sitting next to your screens would fit in better around Lakeside .lol not a glass of White .
     
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  3. Nibiru

    Nibiru Registered

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    Check the colour of the verts
     
  4. Mike Cantwell

    Mike Cantwell Registered

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    Real road is done. Works very well.

    Next step is getting the walls and gravel traps done :)

    wip13.jpg
     
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  5. Nibiru

    Nibiru Registered

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    Are you using the new terrain shader? If you are Gravel traps should be done with the grass
     
  6. Mike Cantwell

    Mike Cantwell Registered

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    No, will run a simpler shader. There must be an issue with the mesh. Have wasted more than 10 hours trying to get it to work. If I create a new plane and export that it works perfectly, but no way the mesh I have will work. I think I need someone to look at it and see what is wrong.
     
  7. Nibiru

    Nibiru Registered

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    if you want to save a max file with a piece of terrain Ill look at it for you. Send me a pm
     
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  8. Mike Cantwell

    Mike Cantwell Registered

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    More progress with the mesh.....

    I think there are issues with the mesh I have, and they are pretty hard to fix....so....enter Populate Terrain.....

    I know some of you may not like this idea but it works and it is also infinitely adjustable with polys size etc. Anyway, it works with the new shader and I can modify to my heart's content. So, hopefully this will be done in the next week and I can start to apply and blend many grass textures....

    wip14.jpg wip15.jpg
     
    Last edited: Jan 19, 2017
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  9. Mike Cantwell

    Mike Cantwell Registered

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    Woo Hoo!

    Just did a test of the spline mapping for the grass textures. Very happy, look like the real thing, but too green. Need to back off the saturation a tad.

    Looking forward to tomorrow. Big day :)

    wip16.jpg
     
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  10. Jka

    Jka Member Staff Member

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    You may want to scale down grass mapping little bit. Grass blades are looking pretty big. ;)

    Good work so far! :cool:
     
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  11. Mike Cantwell

    Mike Cantwell Registered

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    Getting there, lots of issues with the mesh but now getting it to work the way I want. Have to spline map the gravel but it looks pretty good.

    More shots this arvo.....

    wip17.jpg
     
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  12. Mike Cantwell

    Mike Cantwell Registered

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    Finally got the terrain / grass pretty well where I want it and will adjust colours later...too green at the moment.

    Stripes are started on the road and the next area will be the pit lane stripes and all the sponsors and walls...then release as a Beta...:)

    wip18 (1).jpg wip19.jpg wip20.jpg wip21.jpg wip22.jpg wip23.jpg
     
  13. Mike Cantwell

    Mike Cantwell Registered

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  14. 2ndLastJedi

    2ndLastJedi Registered

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    Looking good !
    Quick questions , Will there be multiple layouts ? Will there be realroad for racing line and rubber build up?
     
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  15. Mike Cantwell

    Mike Cantwell Registered

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    Yes there will be multiple layouts, real road is working perfectly...

    wip24.jpg
     
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  16. pkelly

    pkelly Registered

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    Thanks for your efforts, Mike. Am always excited for/with the modder when all the fussy problems start to be solved. Kinda like getting closer to your destination when you're a kid going on holidays ;-) Looking forward to driving your Queensland and it's layouts.
     
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  17. Mike Cantwell

    Mike Cantwell Registered

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    Here are some real photos of the track, with the pit lane the next project. The wall also as they have lots of sponsor logo to do as well. I am guessing a week or so to get that done...

    pano_01.jpg pits01.jpg
     
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  18. Mike Cantwell

    Mike Cantwell Registered

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    Looking good....

    wip25.jpg
     
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  19. Jka

    Jka Member Staff Member

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    Yes, nice progress. :)

    If I may suggest one thing. You could loft non-collideable transition decal on track asphalt/grass edges. That would make track edges more natural. ;)

    Btw, is that tirewall smoothing groups properly collapsed? To me it looks like it has slight smoothing issue.
     
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  20. Mike Cantwell

    Mike Cantwell Registered

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    Doing that soon :)
     

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